Lifelong small-object navigation in changing object layouts: a benchmark and method
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2608. 07079v1 Announce Type: cross Abstract: Object-goal navigation has made substantial progress in semantic perception and exploration, yet persistent memory for multi-object navigation and cross-floor navigation are still commonly addressed separately.
arXiv:2606. 18634v1 Announce Type: cross Abstract: To locate a target object while exploring the unknown environment is a fundamental capability for autonomous agents, with applications ranging from search-and-rescue to field robots.
Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored.
arXiv:2606. 20209v1 Announce Type: cross Abstract: Joint spatial and temporal understanding of 3D scenes is a crucial requirement for robots deployed in everyday household environments.
arXiv:2607. 20785v1 Announce Type: cross Abstract: Deploying navigation systems at scale requires a recipe that minimizes sensor assumptions, generalizes across robot embodiments, and trains efficiently.
The paper introduces EvolvingNav, a system that builds a time‑indexed belief about moving targets in dynamic environments by combining timestamped 3D object histories with a persistence‑relocation model. It uses an event‑driven filter to update beliefs over time, incorporates RGB‑D evidence, and applies a zero‑shot vision‑language controller for action selection. The authors also present EvoWorld‑Bench, a large benchmark of human‑activity‑based scenes, and demonstrate that EvolvingNav outperforms baselines in both simulation and real‑robot experiments, especially when temporal patterns are learnable.