arXiv AI

LifelongCrossNav: Persistent 3D Semantic Memory for Cross-Floor Multi-Object Navigation

arXiv:2608. 07079v1 Announce Type: cross Abstract: Object-goal navigation has made substantial progress in semantic perception and exploration, yet persistent memory for multi-object navigation and cross-floor navigation are still commonly addressed separately.

arXiv AI
Jul 1

MVP-Nav: Multi-layer Value Map Planner Navigator

arXiv:2606. 31919v1 Announce Type: cross Abstract: Zero-shot Object Goal Navigation (ZSON) with RGB-only perception poses a fundamental challenge for embodied agents, as the absence of explicit depth information introduces severe physical uncertainty and semantic-physical misalignment.

By Wenyuan Xie, Shaokai Wu, Yijin Zhou, Yanbiao Ji, Guodong Zhang, Bayram Bayramli, Qiuchang Li, Xunchu Zhou, Yue Ding, Hongtao Lu
arXiv Computer Vision
2d ago

LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigation

arXiv:2602.02220v3 Announce Type: replace Abstract: Language-conditioned goal navigation (LGN) requires embodied agents to locate user-specified targets without step-by-step guidance. However, existi...

By Bo Miao, Weijia Liu, Jun Luo, Lachlan Shinnick, Jian Liu, Thomas Hamilton-Smith, Yuhe Yang, Zijie Wu, Vanja Videnovic, Feras Dayoub, Anton van den Hengel
arXiv AI
Sep 17

Mem2Ego: Empowering Vision-Language Models with Global-to-Ego Memory for Long-Horizon Embodied Navigation

Mem2Ego introduces a vision‑language model for embodied navigation that combines global memory with egocentric visual inputs. By adaptively retrieving task‑relevant cues from a global memory module and aligning them with local perception, the framework improves spatial reasoning and decision‑making over long horizons. The method outperforms prior state‑of‑the‑art approaches on the HSSD and HM3D benchmarks and shows strong performance on a real robot.

By Lingfeng Zhang, Yuecheng Liu, Zhanguang Zhang, Matin Aghaei, Yixin Xiao, Yaochen Hu, Mohammad Ali Alomrani, David Gamaliel Arcos Bravo, Hongjian Gu, Zhiyuan Li, Yangzheng Wu, Zhanpeng Zhang, Raika Karimi, Atia Hamidizadeh, Guowei Huang, Haoping Xu, Tongtong Cao, Weichao Qiu, Xingyue Quan, Jianye Hao, Yuzheng Zhuang, Yingxue Zhang
arXiv Computer Vision
Sep 16

DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding

DGSG-Mind introduces a hybrid instance-aware 3D Gaussian dynamic scene graph system that integrates open‑vocabulary semantic information into dynamic 3D scene representations. By coupling a probabilistic voxel grid with explicit 3D Gaussians, it achieves robust cross‑modal instance fusion, incremental semantic mapping, and dynamic change handling through Gaussian‑based relocalization and masked refinement. The system builds a hierarchical scene graph and a 3D Gaussian Mind for multimodal reasoning, achieving state‑of‑the‑art zero‑shot 3D visual grounding and strong performance in open‑vocabulary semantic segmentation and scene reconstruction, and is demonstrated on real‑world robots.

By Luzhou Ge, Xiangyu Zhu, Jinyan Liu, Xuesong Li