arXiv:2510. 01483v3 Announce Type: replace-cross Abstract: Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query.
By Mohamad Al Mdfaa, Svetlana Lukina, Timur Akhtyamov, Arthur Nigmatzyanov, Dmitrii Nalberskii, Sergey Zagoruyko, Gonzalo Ferrer
arXiv:2512. 23020v3 Announce Type: replace-cross Abstract: 3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes.
By Wenyuan Huang, Zhenyu Zhang, Zhao Wang, Zhou Wei, Ting Huang, Fang Zhao, Jian Yang
arXiv:2609.08402v1 Announce Type: cross
Abstract: Air-Ground Object Search (AGOS) in urban environments is a challenging embodied task, which requires an Unmanned Aerial Vehicle (UAV) and an Unmanned...
By Boao Yu, Zimo Chen, Junreng Rao, Yue Hu, Zhengqiu Zhu, Yong Zhao, Rusheng Ju
arXiv:2607. 13621v1 Announce Type: new Abstract: Language-guided human following is an important capability for embodied agents, but existing benchmarks typically assume that the target person is visible at the start of an episode.
By Kun Yu, Jianhua Yang, Yixiang Chen, Changwei Wang, Hongyuan Yu, Yan Huang, Fushuo Huo, Ya Jing, Zhumin Chen, Keji He
The paper introduces VGEBench, a new benchmark for evaluating Vision‑Language Models (VLMs) on generalizable, visually grounded exploration of household devices. Unlike existing datasets that rely on static images or annotated trajectories, VGEBench employs a logic‑driven state machine to simulate multi‑turn interaction loops, requiring agents to actively perceive, act, and refine their actions to achieve goals. Experiments show that current VLMs struggle to translate semantic knowledge into physical execution and to maintain long‑horizon state tracking.
By Linhao Zheng, Zeming Liu, Wangke Chen, Li Zeng, Wanxiang Che, Heyan Huang, Yuhang Guo
AnchorVLN is an open‑vocabulary vision‑language navigation system that separates semantic proposals from geometric metrics. It uses a VLM to generate semantics while a geometry module supplies reliable metric quantities such as range and bearing, all within a Model Context Protocol server. The system achieves 64.4% on instruction following and improves object‑reference accuracy, reducing median center error from 3.37 m to 2.48 m.
By Long Giang Vu, Chengkai Yao, Yuxin Liu, FNU Aryan, Rajath Chandrashekar Aralikatti
arXiv:2606. 30632v1 Announce Type: cross Abstract: Can the robot use a plate to cut a cake if no knife is available?
By Yuhong Deng, Yuyao Liu, David Hsu
arXiv:2603.29798v2 Announce Type: replace
Abstract: Indoor 3D scenes are ultimately meant to be used: an embodied agent should be able to navigate, reach objects, and complete diverse activities. Yet...
By L\'eopold Maillard, Francis Engelmann, Tom Durand, Boxiao Pan, Yang You, Leonidas Guibas, Maks Ovsjanikov
arXiv:2609.06880v1 Announce Type: cross
Abstract: Reasoning over language instructions in embodied tasks such as robotics often requires understanding spatial relations from a speaker's situated pers...
By Mimo Shirasaka, Haochen Zhang, Yonatan Bisk
GrabVG is a visual grounding framework for UAV imagery that tackles the challenges of small, densely packed, and visually similar objects by separating the task into preattentive hypothesis search and graph-attentive feature binding. It first generates a compact set of reliable object hypotheses using distillation-guided proposal induction and text-aware filtering, then constructs a sparse graph where language-guided visual cues and inter-instance topological relationships are jointly bound and propagated via graph attention. Experiments on AerialVG and AerialSense demonstrate that GrabVG achieves a strong accuracy–speed trade‑off, reaching 67.31% and 80.34% Acc@0.5 and outperforming baselines by 10.55 and 8.76 percentage points.
DGSG-Mind introduces a hybrid instance-aware 3D Gaussian dynamic scene graph system that integrates open‑vocabulary semantic information into dynamic 3D scene representations. By coupling a probabilistic voxel grid with explicit 3D Gaussians, it achieves robust cross‑modal instance fusion, incremental semantic mapping, and dynamic change handling through Gaussian‑based relocalization and masked refinement. The system builds a hierarchical scene graph and a 3D Gaussian Mind for multimodal reasoning, achieving state‑of‑the‑art zero‑shot 3D visual grounding and strong performance in open‑vocabulary semantic segmentation and scene reconstruction, and is demonstrated on real‑world robots.
By Luzhou Ge, Xiangyu Zhu, Jinyan Liu, Xuesong Li
arXiv:2604. 08991v3 Announce Type: replace-cross Abstract: Reliable embodied interaction in indoor environments requires agents to precisely localize small everyday objects from visual observations.
By Zhiyu Zhou, Peilin Liu, Ruoxuan Zhang, Luyang Zhang, Cheng Zhang, Hongxia Xie, Wen-Huang Cheng