arXiv Computer Vision

Finder: Agentic Closed-Loop Object Finding for Embodied Grounding

arXiv AI
Jul 21

Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answering

arXiv:2510. 01483v3 Announce Type: replace-cross Abstract: Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query.

By Mohamad Al Mdfaa, Svetlana Lukina, Timur Akhtyamov, Arthur Nigmatzyanov, Dmitrii Nalberskii, Sergey Zagoruyko, Gonzalo Ferrer
arXiv Computer Vision
Oct 8

Agentic Scene Policies

arXiv:2509.19571v2 Announce Type: replace-cross Abstract: Designing or learning robot policies that generalize zero-shot across a range of language instructions and objects is a core problem in robot...

By Sacha Morin, Kumaraditya Gupta, Mahtab Sandhu, Charlie Gauthier, Francesco Argenziano, Kirsty Ellis, Liam Paull
arXiv Computer Vision
Oct 2

Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models

The paper introduces GTA‑VLA, an interactive Vision‑Language‑Action framework that lets users guide robot policies with explicit visual cues such as affordance points, boxes, and traces. Unlike traditional direct sense‑to‑act models, GTA‑VLA incorporates a spatial‑visual Chain‑of‑Thought that blends human guidance with internal task planning, and couples this reasoning module with a lightweight reactive action head for efficient execution. Experiments on the SimplerEnv WidowX benchmark show a state‑of‑the‑art 81.2 % success rate, and the framework significantly improves task success under out‑of‑domain visual shifts and spatial ambiguities, demonstrating the benefit of interactive reasoning for failure recovery in embodied control.

By Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
arXiv AI
Oct 27

JRDB-AVR: An Active Visual Reasoning Benchmark for Embodied Agents in Real-World Environments

JRDB-AVR is a new benchmark for embodied agents that tests active visual reasoning in real-world environments. It requires agents to answer questions by requesting limited observations in time and view, and evaluates both the final answer and the visual evidence that supports it. The benchmark includes diverse tasks such as temporal search, viewpoint selection, and human-oriented compositional reasoning, and introduces a reference agent that builds an observation‑grounded graph world model.

By Zhixi Cai, Fucai Ke, Sukai Huang, Maria Garcia de la Banda, Peter J. Stuckey, Gholamreza Haffari, Hamid Rezatofighi
arXiv AI
Jul 16

UESF-Bench: Benchmarking and Probing for Unified Embodied Seeking and Following

arXiv:2607. 13621v1 Announce Type: new Abstract: Language-guided human following is an important capability for embodied agents, but existing benchmarks typically assume that the target person is visible at the start of an episode.

By Kun Yu, Jianhua Yang, Yixiang Chen, Changwei Wang, Hongyuan Yu, Yan Huang, Fushuo Huo, Ya Jing, Zhumin Chen, Keji He
arXiv AI
Sep 2

Towards Generalizable Visually Grounded Exploration of Household Devices

The paper introduces VGEBench, a new benchmark for evaluating Vision‑Language Models (VLMs) on generalizable, visually grounded exploration of household devices. Unlike existing datasets that rely on static images or annotated trajectories, VGEBench employs a logic‑driven state machine to simulate multi‑turn interaction loops, requiring agents to actively perceive, act, and refine their actions to achieve goals. Experiments show that current VLMs struggle to translate semantic knowledge into physical execution and to maintain long‑horizon state tracking.

By Linhao Zheng, Zeming Liu, Wangke Chen, Li Zeng, Wanxiang Che, Heyan Huang, Yuhang Guo
arXiv Computer Vision
Oct 21

CLOSER: Evidence-Aware Active Visual Verification for Embodied Object-Goal Navigation

CLOSER is an evidence‑aware active visual verification framework for embodied object‑goal navigation. It fine‑tunes a vision‑language model to label each view of a tracked candidate as target, non‑target, or uncertain, then selects complementary views using an embedding‑based diversity gate and fuses their probabilities with a lightweight network. When uncertainty remains, a diffusion policy directs the agent toward the candidate using only the tracked mask and depth until a decisive judgment is reached.

By Pengying Wu, Mingye Jiang, Yunze Hu, Zhejia Wen, Kangjie Zhou, Zongru Yang, Zhe Peng, Chang Liu
arXiv Computer Vision
Sep 14

AnchorVLN: Geometry-Anchored Vision-Language Grounding Reasoning for Open-Vocabulary Navigation

AnchorVLN is an open‑vocabulary vision‑language navigation system that separates semantic proposals from geometric metrics. It uses a VLM to generate semantics while a geometry module supplies reliable metric quantities such as range and bearing, all within a Model Context Protocol server. The system achieves 64.4% on instruction following and improves object‑reference accuracy, reducing median center error from 3.37 m to 2.48 m.

By Long Giang Vu, Chengkai Yao, Yuxin Liu, FNU Aryan, Rajath Chandrashekar Aralikatti