arXiv:2610.02196v1 Announce Type: cross
Abstract: We study test-time evolution for humanoid loco-manipulation: solving tasks that a controller was never trained for by repurposing its existing skills...
By Zhuo Lin, Sirui Xu, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
GLAMDRING is a framework that jointly designs a quadruped robot’s morphology and its gait controller using reinforcement learning of Hopf-oscillator Central Pattern Generators (CPGs). Given specifications such as forward‑velocity bounds, actuator power budgets, an actuator library, and payload requirements, the system returns an optimized robot design and a corresponding gait policy, ranking designs by objectives like maximum speed, minimum Cost of Transport, or maximum payload margin. Experiments demonstrate that co‑designing body and gait is essential for meeting locomotion constraints, that actuator feasibility determines payload capacity, and that natural animal gaits emerge from the design process, with a real‑world demonstration confirming the approach’s effectiveness.
By Amogh Joshi, Kaushik Roy
arXiv:2607. 11624v1 Announce Type: cross Abstract: Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency.
By Evelyn D'Elia, Weishu Zhan, Giulio Turrisi, Giulio Romualdi, Giuseppe L'Erario, Raffaello Camoriano, Wei Pan, Daniele Pucci
Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency. In robotics, a recent line of work has emerged addressing this problem by encoding physics priors in the learning process.
arXiv:2508. 18066v2 Announce Type: replace-cross Abstract: Controlling high-dimensional and nonlinear musculoskeletal models of the human body is a foundational scientific challenge.
By Boshi An, Alberto Silvio Chiappa, Merkourios Simos, Chengkun Li, Alexander Mathis
arXiv:2608. 01506v1 Announce Type: cross Abstract: Humans readily adapt their movements as their bodies change through aging, injury, or load carrying, but learning-based robot policies often break when hardware properties shift.
By Dichen Li, Bo Ai, Nico Bohlinger, Jan Peters, Hao Su, Henrik I. Christensen
arXiv:2609.07111v1 Announce Type: cross
Abstract: Quadruped robot locomotion policies are often trained using reinforcement learning, which in turn relies heavily on hand-crafted reward functions. De...
By Merve Atasever, Keyan Azbijari, Cagan Bakirci, Alfredo Reina Corona, Tolga Izdas, Richard Yang, Erdem Biyik, Jyotirmoy V. Deshmukh
arXiv:2509. 06296v2 Announce Type: replace-cross Abstract: Traditional on-policy reinforcement learning (RL) controllers for quadrupedal locomotion often suffer from low data efficiency, requiring millions of interactions with simulated environments to achieve stable control.
By Francisco Affonso, Felipe Tommaselli, Jo\~ao H. Al\'essio, Vivian S. Medeiros, Mateus V. Gasparino, Girish Chowdhary, Marcelo Becker
RecMorph introduces a topology‑guided spatial recurrent architecture for generalized morphology control, converting a kinematic tree into a sequence that enables joint cross‑limb communication and representation transformation. The design incorporates residual preservation, RMS normalization, and input‑dependent channel modulation to stabilize repeated spatial transformations, achieving linear token complexity. Across five UNIMAL tasks and a four‑platform quadruped setting, RecMorph outperforms existing controllers in training performance, inference throughput, and generalization to unseen bodies with up to 30 limbs, while also demonstrating robust real‑world performance on Go1/Go2 trials.
By Quanrui Rao, Yong Liu, Xueming Xiao, Yingbo Luo, Kun Wu, Zhenyu Xu, Meibao Yao
arXiv:2610.01260v1 Announce Type: cross
Abstract: Quadrupedal locomotion requires balancing conflicting objectives such as command tracking, stability, and energy efficiency, yet conventional reinfor...
By Amr Mousa, Rifny Rachman, Neil Karavis, Michele Caprio, Richard Allmendinger
arXiv:2607. 00442v1 Announce Type: cross Abstract: Reinforcement learning (RL) for quadruped locomotion commonly depends on fixed, hand-crafted, and Markovian reward functions that limit both interpretability of learned policies and lack explicit control over gait behaviors.
By Merve Atasever, Cagan Bakirci, Alfredo Reina Corona, Keyan Azbijari, Jyotirmoy V. Deshmukh
GigaBrain-WBC-0.5 is a Behavior World Model that uses a causal Transformer to predict next actions, states, and a distribution over latent behavior commands for humanoid whole-body control. It incorporates an automatic terrain-annotation pipeline to recover 3D contact geometry from motion data, allowing the model to learn how terrain and objects influence dynamics. The system detects implausible commands online, retracts them onto learned behaviors, and achieves high success rates in terrain interaction, command robustness, and fall recovery, with promising hardware trials on different robots.
By Ziyang Cheng, Tianshu Tang, Jinxin Lan, Xinze Chen, Yuhan Gong, Zhichao Liu, Changzhong Wu, Yahao Mao, Zongyan Deng, Mingxuan Ma, Huasen Xi, Yilong Liu, Yutong Wu, Xiaofeng Wang, Yang Wang, Yun Ye, Guan Huang, Xiaojie Jin, Zheng Zhu, Jiwen Lu