Hugging Face Trending Papers

Geometry-Constrained Dynamic Hypergraph Convolutional Network with Contrastive Score Refinement for Skeleton-Based Action Recognition

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The paper introduces DyGCN, a Geometry-Constrained Dynamic Hypergraph Convolutional Network designed for skeleton-based action recognition. It features a Dynamic Hypergraph Construction Network with Contrastive Score Refinement (DyGCT) that includes a GeoHC module for action-specific hyperedge construction and a CSR module that refines pairwise compatibility scores via prototype-based contrastive learning during training. Experiments on NTU RGB+D, NTU RGB+D 120, and Northwestern-UCLA datasets demonstrate state‑of‑the‑art performance, and the source code is publicly available.

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Hugging Face Trending Papers
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Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach

Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs. In real-world deployments, such as egocentric vision, crowded surveillance, wearable devices, or edge robotics, limited field-of-view (FoV) frequently causes substantial joint visibility dropout, leading to severe performance degradation that existing models are largely unprepared to handle.