arXiv:2607. 00716v1 Announce Type: cross Abstract: Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs.
By Yingjie Dai, Tianyang Xu, Yanglin Deng, Xiao-Jun Wu, Josef Kittler
Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs. In real-world deployments, such as egocentric vision, crowded surveillance, wearable devices, or edge robotics, limited field-of-view (FoV) frequently causes substantial joint visibility dropout, leading to severe performance degradation that existing models are largely unprepared to handle.
arXiv:2607. 17342v1 Announce Type: cross Abstract: Understanding physical human-robot and human-human interactions is a challenging yet emerging topic in 3D vision.
By Yuhang Wen, Mengyuan Liu, Zixuan Tang, Junsong Yuan, Sirui Li, Beichen Ding
arXiv:2605. 18010v2 Announce Type: replace Abstract: Acquisition and creation of 3D assets have been largely view- or appearance-driven.
By Mingrui Zhao, Sai Raj Kishore Perla, Kai Wang, Sauradip Nag, Duc Anh Nguyen, Jiayi Peng, Ruiqi Wang, Angel X. Chang, Manolis Savva, Ali Mahdavi-Amiri, Hao Zhang
arXiv:2607. 16322v1 Announce Type: cross Abstract: Micro-gesture recognition demands the detection of fleeting, spatially localized movements that are frequently overwhelmed by dominant static appearances and background noise.
By Taorui Wang, Wei Xia, Hui Ma, Zijia Song, Jiayu Zhang, Zeheng Wang, Yong Xu, Zitong Yu
arXiv:2603. 16943v2 Announce Type: replace-cross Abstract: Skeleton-based action recognition is widely applied in sensor-based systems, including human-computer interaction and intelligent surveillance.
By Yuhan Chen, Yicui Shi, Guofa Li, Liping Zhang, Jie Li, Jiaxin Gao, Wenbo Chu