BinauralVAE is an open‑source pipeline that reconstructs spatial audio using various Variational Autoencoder architectures, including complex‑valued variants, to learn latent representations of binaural signals. The project builds on realistic acoustic data from a simulated robot navigating an environment, providing a foundation for audio‑centric world models. It aims to map the causal link between navigational actions and their acoustic outcomes, positioning sound as a complementary modality for spatial awareness.
By Luis Vitor Zerkowski, Luiz Velho
arXiv:2509. 15210v2 Announce Type: replace-cross Abstract: Realistic sound simulation plays a critical role in many applications.
By Chen Si, Qianyi Wu, Chaitanya Amballa, Romit Roy Choudhury
arXiv:2607. 04848v1 Announce Type: cross Abstract: While audio deepfake detection has advanced significantly, representative detectors show limited generalization to synthetic sound effects.
By Linxi Li, Yuncong Yu, Qianwei Guo, Liwei Jin, Yechen Wang, Carsten Maple
arXiv:2607. 16736v1 Announce Type: cross Abstract: This paper presents RealDESED, a real-world domestic sound event detection (SED) benchmark comprising 5,710 audio recordings collected by 652 participants in their homes.
By Florian Schmid, Paul Primus, Alexander Fichtinger, Tara Jadidi, Tobias Morocutti, Gerhard Widmer
arXiv:2606. 14141v1 Announce Type: cross Abstract: Sound events are entities with semantic identities, locations, and trajectories, but current audio-language models usually reason about clips as global event content.
By Oh Hyun-Bin, Kazuki Shimada, Yuhta Takida, Kim Sung-Bin, Toshimitsu Uesaka, Takashi Shibuya, Kyeongyoon Lee, Tae-Hyun Oh, Yuki Mitsufuji