Hugging Face Trending Papers

AnythingReality: Robust Online Gaussian Splatting SLAM for Open-Vocabulary VR Scene Exploration

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We present a novel integrated architecture for robust online 3D Gaussian splatting, real-time VR exploration, and speech-driven Vision-Language-Model interaction. Unlike methods assuming clean depth or external poses, our system combines ORB-SLAM3-based pose estimation with online Gaussian reconstruction for noisy real-world data.

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Hugging Face Trending Papers
Jul 23

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.

arXiv Computer Vision
Sep 18

VGGT-GS SLAM: Uncalibrated Monocular Gaussian Splatting SLAM with Feed-Forward Priors

VGGT-GS SLAM is a monocular 3D Gaussian Splatting SLAM system that operates on uncalibrated videos. It uses feed‑forward VGGT pose and depth priors to perform submap differentiable bundle adjustment, jointly refining camera poses, a 3D Gaussian map, and submap‑shared intrinsics and distortion parameters via analytic calibration Jacobians. The method introduces Gaussian‑native alignment for camera‑anchored scale refinement between submaps and loop‑closure verification, achieving improved localization accuracy and rendering quality on standard indoor benchmarks.

By Yuhang Han, Hao Wang, Jiaxi Cao, Xingyu Liu