arXiv AI

Mine Odyssey: Benchmarking Spatial Agentic Intelligence in the Wild

Mine Odyssey is a new benchmark that tests agentic spatial intelligence by having agents navigate Minecraft reconstructions of real-world locations. The benchmark includes 180 tasks across 30 sites in 20 countries, featuring 20 outdoor and 10 indoor settings with varied scales, layouts, and terrains. Each task gives a natural‑language instruction to visit specific waypoints in order, requiring agents to find routes, open doors, and manage navigation errors.

arXiv AI
Jun 9

SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

arXiv:2606. 09669v1 Announce Type: new Abstract: Spatial reasoning is a foundational capability for multimodal large language models (MLLMs) to perceive and operate within the physical world.

By Hongcheng Gao, Hailong Qu, Jingyi Tang, Jiahao Wang, Zihao Huang, Hengkang Qiao, Shihong Huang, Junming Yang, Yi Li, Hongyixuan Yuan, Wenjie Li, Bohan Zeng, Wenbo Li, Bo Wang, Jianhui Liu, Olive Huang, Haoyang Huang, Wentao Zhang, Guoqing Huang, Nan Duan, Yinpeng Dong
Hugging Face Trending Papers
Jul 22

NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation

Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored.

arXiv AI
Sep 15

ANASSA: An Agentic AI Orchestration Framework for Spatial Intelligence

The paper introduces ANASSA, an agentic AI orchestration framework designed for spatial intelligence in geographic information systems. It addresses gaps in current systems by integrating structured spatial reasoning, multi‑agent workflow orchestration, execution feedback, authoritative validation, provenance, uncertainty handling, and human decision authority. The architecture is detailed with eleven components across four layers, a six‑step Geospatial AI Cognitive Loop, cross‑component contracts, and governance mechanisms to ensure traceability, reproducibility, and accountability.

By Constantinos Papantoniou, Brian Hilton
arXiv Computer Vision
Sep 30

InsightMap: Structured Spatial Modeling for Embodied Multimodal Reasoning

InsightMap is a framework that uses top‑down maps as explicit spatial memory and action‑conditioned prediction targets for language‑guided navigation. It links historical views to labeled map locations and employs a shared multimodal backbone to jointly learn navigation action prediction and post‑action map generation, providing auxiliary training supervision. The approach supports a unified RGB‑D pipeline for navigation, visual question answering, situated reasoning, and 3D grounding, achieving state‑of‑the‑art results on R2R‑CE, RxR‑CE, ScanQA, SQA3D, ScanRefer, and outperforming baselines on the Unitree Go2 platform.

By Hongpei Zheng, Hujun Yin
arXiv Computation and Language
Aug 28

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.

By Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang
arXiv AI
Sep 1

Scaffolding Foundation Models into Physical-World Agents Pushes the Frontier of Long-Horizon Navigation

The paper introduces NavMCP, a scaffolding framework that couples vision‑language models (VLMs) with navigation foundation models (NFMs) to enable long‑horizon physical‑world agents. NavMCP orchestrates three communication channels—intent, observation, and memory—to allow the VLM to decide what evidence to seek and the NFM to ground semantic sub‑goals into closed‑loop navigation, without retraining either model. The approach achieves state‑of‑the‑art results on several embodied question‑answering benchmarks and significantly outperforms episodic interfaces on the Unitree Go2 robot as task horizons lengthen.

By Zixing Lei, Gengze Zhou, Xiong-Hui Chen, Jiazhao Zhang, Yiyang Huang, Hang Yin, Haoqi Yuan, Qi Wu, Weixin Li, Siheng Chen
arXiv Computer Vision
Sep 16

EgoPathBench: Evaluating Zero-Shot Egocentric Waypoint Decision-Making in Vision-Language Models

EgoPathBench is a new dataset and benchmark that tests zero‑shot egocentric waypoint decision‑making in vision‑language models. Each task presents an egocentric RGB image, a natural‑language goal, and numbered visible waypoints, and models must return traversable candidates or an ordered route. The benchmark evaluates candidate feasibility, edge legality, and goal arrival under point‑agent or embodied geometry, covering 31,852 training, 1,345 validation, and 1,111 benchmark questions. "whyItMatters":"The benchmark reveals that current VLMs perform poorly on integrated navigation tasks, highlighting a gap in spatial intelligence that can be addressed by fine‑tuning with the released training data."

By Yang Zhao, Zhuo Chen, Xubo Yang