arXiv:2608. 05422v1 Announce Type: new Abstract: While many algorithms blend reinforcement learning (RL) with counterfactual regret (CFR) methods to leverage tradeoffs in computational speed and performance, there are fewer investigations into generative sampling frameworks in game theoretic applications in incomplete information games.
By Conor M. Artman, Nicholas Di, Scott Perkins
The paper introduces a new learning objective called trajectory balance for Generative Flow Networks (GFlowNets), aiming to improve credit assignment across long action sequences. It demonstrates that minimizing this objective yields a policy that samples exactly from the target distribution. Experiments on four domains show that trajectory balance enhances convergence, sample diversity, and robustness to long sequences and large action spaces.
By Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio, Chen Sun, Yoshua Bengio
arXiv:2408. 05885v3 Announce Type: replace Abstract: Generative Flow Networks (GFlowNets) have been shown effective to generate combinatorial objects with desired properties.
By Puhua Niu, Shili Wu, Mingzhou Fan, Xiaoning Qian
arXiv:2605. 01729v2 Announce Type: replace Abstract: Generative Flow Networks (GFlowNets) learn to sample states proportional to an unnormalized reward.
By Zengxiang Lei, Ananth Shreekumar, Jonathan Rosenthal, Ruoyu Song, Alvaro A. Cardenas, Daniel J. Fremont, Dongyan Xu, Satish Ukkusuri, Z. Berkay Celik
arXiv:2606. 15793v1 Announce Type: cross Abstract: This paper explores policy gradient algorithms for training stochastic policies to sample from structured discrete probability distributions under the Generative Flow Network (GFlowNet) framework.
By Anna Zykova-Myzina, Timofei Gritsaev, Daniil Tiapkin, Nikita Morozov
The paper introduces Partial GFlowNet, a method that partitions a large state space into overlapping partial state spaces to accelerate convergence of Generative Flow Networks. By restricting the actor’s exploration to these smaller regions and using a heuristic to switch between them, the approach enables efficient identification of high‑reward subregions. Experiments on popular datasets show that Partial GFlowNet converges faster, produces higher‑reward candidates, and improves diversity compared to existing methods.
By Xuan Yu, Xu Wang, Rui Zhu, Yudong Zhang, Yang Wang
arXiv:2606. 06272v1 Announce Type: new Abstract: Generative Flow Networks (GFlowNets) are a framework for sampling structured objects via stochastic trajectories in a directed graph.
By Ian Maksimov, Nikita Morozov, Denis Belomestny, Sergey Samsonov
The paper introduces Wasserstein‑Tilted Flow Maps (WTF), a simulation‑free reinforcement learning method that fine‑tunes pre‑trained flow‑based generative models by adding an optimal transport regularizer derived from the model’s drift. Unlike traditional KL‑reward tilting, WTF transports individual samples toward higher reward, framing the problem as a deterministic optimal control task on the flow map. Experiments on ImageNet‑256 and text‑to‑image demonstrate that WTF achieves higher reward and comparable or better diversity while reducing training compute by up to 280×.
By Abbas Mammadov, Jerry Y. Huang, Justin Lin, Partha Kaushik, Sheel Shah, Kartik Nair, Yee Whye Teh, Nicholas M. Boffi
arXiv:2607. 01498v1 Announce Type: new Abstract: We investigate the problem of learning useful policy representations (embeddings) in two-player zero-sum imperfect-information games.
By Kevin Wang, Kevin Yang, Arjun Prakash, Amy Greenwald
arXiv:2509. 00704v2 Announce Type: replace Abstract: The scalability of pool-based active learning is limited by the computational cost of evaluating large unlabeled datasets, a challenge that is particularly acute in virtual screening for drug discovery.
By Renfei Zhang, Mohit Pandey, Artem Cherkasov, Martin Ester
arXiv:2603.01786v2 Announce Type: replace-cross
Abstract: In this paper, we present a novel learning framework for finding shortest paths in graphs utilizing Generative Flow Networks (GFlowNets). Fir...
By Nikita Morozov, Ian Maksimov, Daniil Tiapkin, Sergey Samsonov
The paper introduces continuous adversarial flow models, a continuous-time flow framework trained with an adversarial objective that replaces the fixed mean-squared-error criterion of flow matching. By incorporating a learned discriminator, the method guides training toward a different generalized distribution, yielding samples more closely aligned with the target data distribution. Applied as a post‑training step, it markedly improves ImageNet 256px generation metrics—reducing the guidance‑free FID of latent‑space SiT from 8.26 to 3.63 and of pixel‑space JiT from 7.17 to 3.57—and also enhances guided generation and text‑to‑image benchmarks.
By Shanchuan Lin, Ceyuan Yang, Zhijie Lin, Hao Chen, Haoqi Fan