arXiv:2608. 05422v1 Announce Type: new Abstract: While many algorithms blend reinforcement learning (RL) with counterfactual regret (CFR) methods to leverage tradeoffs in computational speed and performance, there are fewer investigations into generative sampling frameworks in game theoretic applications in incomplete information games.
By Conor M. Artman, Nicholas Di, Scott Perkins
The paper introduces a new learning objective called trajectory balance for Generative Flow Networks (GFlowNets), aiming to improve credit assignment across long action sequences. It demonstrates that minimizing this objective yields a policy that samples exactly from the target distribution. Experiments on four domains show that trajectory balance enhances convergence, sample diversity, and robustness to long sequences and large action spaces.
By Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio, Chen Sun, Yoshua Bengio
arXiv:2408. 05885v3 Announce Type: replace Abstract: Generative Flow Networks (GFlowNets) have been shown effective to generate combinatorial objects with desired properties.
By Puhua Niu, Shili Wu, Mingzhou Fan, Xiaoning Qian
arXiv:2605. 01729v2 Announce Type: replace Abstract: Generative Flow Networks (GFlowNets) learn to sample states proportional to an unnormalized reward.
By Zengxiang Lei, Ananth Shreekumar, Jonathan Rosenthal, Ruoyu Song, Alvaro A. Cardenas, Daniel J. Fremont, Dongyan Xu, Satish Ukkusuri, Z. Berkay Celik
arXiv:2606. 15793v1 Announce Type: cross Abstract: This paper explores policy gradient algorithms for training stochastic policies to sample from structured discrete probability distributions under the Generative Flow Network (GFlowNet) framework.
By Anna Zykova-Myzina, Timofei Gritsaev, Daniil Tiapkin, Nikita Morozov
arXiv:2606. 06272v1 Announce Type: new Abstract: Generative Flow Networks (GFlowNets) are a framework for sampling structured objects via stochastic trajectories in a directed graph.
By Ian Maksimov, Nikita Morozov, Denis Belomestny, Sergey Samsonov
arXiv:2607. 01498v1 Announce Type: new Abstract: We investigate the problem of learning useful policy representations (embeddings) in two-player zero-sum imperfect-information games.
By Kevin Wang, Kevin Yang, Arjun Prakash, Amy Greenwald
arXiv:2509. 00704v2 Announce Type: replace Abstract: The scalability of pool-based active learning is limited by the computational cost of evaluating large unlabeled datasets, a challenge that is particularly acute in virtual screening for drug discovery.
By Renfei Zhang, Mohit Pandey, Artem Cherkasov, Martin Ester
The paper introduces continuous adversarial flow models, a continuous-time flow framework trained with an adversarial objective that replaces the fixed mean-squared-error criterion of flow matching. By incorporating a learned discriminator, the method guides training toward a different generalized distribution, yielding samples more closely aligned with the target data distribution. Applied as a post‑training step, it markedly improves ImageNet 256px generation metrics—reducing the guidance‑free FID of latent‑space SiT from 8.26 to 3.63 and of pixel‑space JiT from 7.17 to 3.57—and also enhances guided generation and text‑to‑image benchmarks.
By Shanchuan Lin, Ceyuan Yang, Zhijie Lin, Hao Chen, Haoqi Fan
The paper introduces a method that integrates action abstraction into policy optimization for reinforcement learning and generative flow networks. By iteratively identifying frequently used action subsequences in high‑reward trajectories and treating them as single high‑level actions, the approach expands the action space and improves sample efficiency. Experiments on synthetic and real‑world tasks show that this technique discovers diverse high‑reward states more effectively, especially on challenging exploration problems, and yields interpretable abstract actions that reflect the underlying reward structure.
By Oussama Boussif, L\'ena N\'ehale Ezzine, Joseph D Viviano, Micha{\l} Koziarski, Moksh Jain, Esmeralda S. Whitammer, Emmanuel Bengio, Rim Assouel, Yoshua Bengio
arXiv:2602. 21565v3 Announce Type: replace Abstract: Generative Flow Networks (GFlowNets) learn to sample diverse candidates in proportion to a reward function, making them well-suited for scientific discovery, where exploring multiple promising solutions is crucial.
By Seokwon Yoon, Youngbin Choi, Seunghyuk Cho, Seungbeom Lee, MoonJeong Park, Dongwoo Kim
arXiv:2210.00580v4 Announce Type: replace
Abstract: This paper builds bridges between two families of probabilistic algorithms: (hierarchical) variational inference (VI), which is typically used to m...
By Esmeralda S. Whitammer, Salem Lahlou, Tristan Deleu, Xu Ji, Edward Hu, Katie Everett, Dinghuai Zhang, Yoshua Bengio