arXiv:2605. 01729v2 Announce Type: replace Abstract: Generative Flow Networks (GFlowNets) learn to sample states proportional to an unnormalized reward.
By Zengxiang Lei, Ananth Shreekumar, Jonathan Rosenthal, Ruoyu Song, Alvaro A. Cardenas, Daniel J. Fremont, Dongyan Xu, Satish Ukkusuri, Z. Berkay Celik
arXiv:2606. 06272v1 Announce Type: new Abstract: Generative Flow Networks (GFlowNets) are a framework for sampling structured objects via stochastic trajectories in a directed graph.
By Ian Maksimov, Nikita Morozov, Denis Belomestny, Sergey Samsonov
arXiv:2408. 05885v3 Announce Type: replace Abstract: Generative Flow Networks (GFlowNets) have been shown effective to generate combinatorial objects with desired properties.
By Puhua Niu, Shili Wu, Mingzhou Fan, Xiaoning Qian
arXiv:2606. 15793v1 Announce Type: cross Abstract: This paper explores policy gradient algorithms for training stochastic policies to sample from structured discrete probability distributions under the Generative Flow Network (GFlowNet) framework.
By Anna Zykova-Myzina, Timofei Gritsaev, Daniil Tiapkin, Nikita Morozov
The paper introduces a method that integrates action abstraction into policy optimization for reinforcement learning and generative flow networks. By iteratively identifying frequently used action subsequences in high‑reward trajectories and treating them as single high‑level actions, the approach expands the action space and improves sample efficiency. Experiments on synthetic and real‑world tasks show that this technique discovers diverse high‑reward states more effectively, especially on challenging exploration problems, and yields interpretable abstract actions that reflect the underlying reward structure.
By Oussama Boussif, L\'ena N\'ehale Ezzine, Joseph D Viviano, Micha{\l} Koziarski, Moksh Jain, Esmeralda S. Whitammer, Emmanuel Bengio, Rim Assouel, Yoshua Bengio
arXiv:2608. 03967v1 Announce Type: cross Abstract: Generative Flow Networks (GFlowNets) have emerged as a flexible framework for amortised inference over discrete and mixed discrete-continuous objects, requiring only an unnormalised target density specified through a reward.
By Yordan Raykov, Rodrigo Veiga