arXiv:2605. 28863v2 Announce Type: replace-cross Abstract: Imperfect-information multiplayer games test whether agents can act under hidden information, sparse rewards, and non-stationary opponents.
By Aalok Patwa
We present FootsiesGym, an open-source environment for learning in a non-trivial two-player, zero-sum, imperfect-information game. Built on HiFight's minimalist 2D fighting game Footsies, it isolates the cyclic, non-transitive strategic interactions of fighting game neutral play while remaining simple enough for efficient analysis.
arXiv:2607. 06514v1 Announce Type: new Abstract: We present FootsiesGym, an open-source environment for learning in a non-trivial two-player, zero-sum, imperfect-information game.
By Chase McDonald, Nathan Tsang, Wesley N. Kerr
arXiv:2608. 05422v1 Announce Type: new Abstract: While many algorithms blend reinforcement learning (RL) with counterfactual regret (CFR) methods to leverage tradeoffs in computational speed and performance, there are fewer investigations into generative sampling frameworks in game theoretic applications in incomplete information games.
By Conor M. Artman, Nicholas Di, Scott Perkins
arXiv:2608. 05954v1 Announce Type: new Abstract: Reinforcement Learning (RL) is a powerful but far from easy-to-use technique for policy learning.
By Katrin Schmid, Iuri Frosio
arXiv:2602. 11399v2 Announce Type: replace-cross Abstract: As unsupervised pretraining becomes increasingly ubiquitous in reinforcement learning, a more thorough theoretical understanding of these methods becomes of equal importance to their empirical success.
By Chongyi Zheng, Royina Karegoudra Jayanth, Benjamin Eysenbach