arXiv:2606. 16729v1 Announce Type: new Abstract: While there is an extensive body of work characterizing the sample complexity of discounted cumulative-reward MDPs, finite sample analyses for average-reward MDPs have been limited, and most existing works rely on restrictive assumptions such as ergodicity or access to a generative model.
By Jongmin Lee, Ernest K. Ryu, Vaneet Aggarwal
arXiv:2607. 16858v1 Announce Type: cross Abstract: Across environments with mixed sources of uncertainty, unsupervised reinforcement learning requires intrinsic motivation that does not precommit to a particular direction of surprise.
By Alireza Furutanpey, Schahram Dustdar
arXiv:2606. 29980v1 Announce Type: new Abstract: Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories.
By Louis Bagot (SyCoSMA), Mathieu Lefort (LIRIS, SyCoSMA, IRISA, MALT, UR), La\"etitia Matignon (SyCoSMA)
arXiv:2409. 14557v4 Announce Type: replace-cross Abstract: We study a structured class of Markov Decision Processes, known as Exo-MDPs, in which the state space is partitioned into exogenous and endogenous components.
By Jia Wan, Sean R. Sinclair, Devavrat Shah, Martin J. Wainwright
arXiv:2608. 10526v1 Announce Type: cross Abstract: Motivated by decentralized applications, we study cooperative multi-agent bandits in continuous (Lipschitz) action spaces when the Lipschitz constant is unknown.
By Ricardo Parada, Chenzhang Zhao, William Chang
arXiv:2608. 07301v1 Announce Type: new Abstract: We study what can be recovered about the transition probabilities of a Markov decision process from optimal actions alone.
By Neal Batra
arXiv:2603. 02491v3 Announce Type: replace-cross Abstract: As artificial agents become increasingly capable, what internal structure is necessary for an agent to act competently under uncertainty?
By Aran Nayebi
arXiv:2606. 02363v1 Announce Type: new Abstract: We study sequential decision-making in partially observable environments against strategic, adaptive opponents, modeled as partially observable Markov games (POMGs).
By Raman Arora
arXiv:2509. 16586v2 Announce Type: replace Abstract: Recent advances have significantly improved our understanding of the sample complexity of learning in average-reward Markov decision processes (AMDPs) under the generative model.
By Yukuan Wei, Xudong Li, Lin F. Yang
arXiv:2511. 19849v2 Announce Type: replace-cross Abstract: Recurrence objectives, where a target region must be visited infinitely often, are a fundamental class of specifications for Markov decision processes (MDPs) and form the core of $\omega$-regular and linear temporal logic (LTL) objectives.
By Dominik Wagner, Leon Witzman, Luke Ong
arXiv:2607. 08012v1 Announce Type: cross Abstract: This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over $T$ timesteps to optimize a common reward function.
By Nivasini Ananthakrishnan, Mark Bedaywi, Michael I. Jordan, Stuart Russell, Nika Haghtalab
arXiv:2606. 00367v1 Announce Type: cross Abstract: Reinforcement learning problems typically define the goal as maximizing the expected value of a scalar reward function.
By Jonathan Cola\c{c}o Carr, Prakash Panangaden, Doina Precup, Benjamin Van Roy