The paper investigates learning Nash equilibria in partially observable Markov games (POMGs) where agents cannot fully observe the state. By focusing on a subclass with independent state transitions and a Markov potential game structure, the authors propose an independent learning algorithm that allows agents to converge to an approximate Nash equilibrium using only their own observations and actions, without communication. Under a filter stability assumption, finite‑history policies are shown to approximate the POMG sufficiently, enabling a surrogate near‑potential Markov game and yielding quasi‑polynomial sample and computational complexity.
By Philip Jordan, Maryam Kamgarpour
arXiv:2604.01024v2 Announce Type: replace
Abstract: We study model-based learning of finite-window policies in tabular partially observable Markov decision processes (POMDPs). A common approach to le...
By Philip Jordan, Maryam Kamgarpour
arXiv:2511. 19849v2 Announce Type: replace-cross Abstract: Recurrence objectives, where a target region must be visited infinitely often, are a fundamental class of specifications for Markov decision processes (MDPs) and form the core of $\omega$-regular and linear temporal logic (LTL) objectives.
By Dominik Wagner, Leon Witzman, Luke Ong
arXiv:2610.28360v1 Announce Type: cross
Abstract: In reinforcement learning, one presumes the action set to be known ahead of time, and, thus, one must know if any state-action pairs are not permissi...
By Sebastian Reboul, Lorenzo Croissant, H\'el\`ene Halconruy
The paper introduces Policy Gradient Penalty (PGP), a single‑loop policy‑space method that enforces convex occupancy‑measure constraints via quadratic‑penalty regularization. PGP constructs pseudo‑rewards to estimate gradients of the penalized objective and uses the classical Policy Gradient Theorem, establishing smoothness and global last‑iterate convergence guarantees for an ε‑optimal constrained entropy value with ε‑bounded constraint violation. The authors validate PGP with ablations on a grid‑world benchmark and demonstrate scalability on two challenging continuous‑control tasks.
By Florian Wolf, Ilyas Fatkhullin, Niao He
arXiv:2607. 15457v1 Announce Type: new Abstract: We study robust peak-cost constrained reinforcement learning (RP-CRL), where the objective is to maximize expected reward while controlling the maximum cost encountered along a trajectory.
By Shilpa Mukhopadhyay, Sourav Ganguly, Santosh Mohan Rajkumar, Honghao Wei, Debdipta Goswami, Arnob Ghosh
arXiv:2606. 02363v1 Announce Type: new Abstract: We study sequential decision-making in partially observable environments against strategic, adaptive opponents, modeled as partially observable Markov games (POMGs).
By Raman Arora
arXiv:2607. 17823v1 Announce Type: new Abstract: Reinforcement Learning is a cornerstone technique for modern large reasoning models.
By Riccardo Poiani, Martino Bernasconi, Andrea Celli
arXiv:2609.35874v1 Announce Type: new
Abstract: Online POMDP planners optimize the expected cumulative cost, which can mask dangerous states when the belief places significant mass on high-cost state...
By Yaacov Pariente, Vadim Indelman
arXiv:2603. 23461v2 Announce Type: replace Abstract: We study reinforcement learning (RL) with linear function approximation in Markov Decision Processes (MDPs) satisfying \emph{linear Bellman completeness} -- a fundamental setting where the Bellman backup of any linear value function remains linear.
By Zakaria Mhammedi, Alexander Rakhlin, Nneka Okolo
arXiv:2606. 00367v1 Announce Type: cross Abstract: Reinforcement learning problems typically define the goal as maximizing the expected value of a scalar reward function.
By Jonathan Cola\c{c}o Carr, Prakash Panangaden, Doina Precup, Benjamin Van Roy
arXiv:2509. 16586v2 Announce Type: replace Abstract: Recent advances have significantly improved our understanding of the sample complexity of learning in average-reward Markov decision processes (AMDPs) under the generative model.
By Yukuan Wei, Xudong Li, Lin F. Yang