arXiv AI

Learning to Incentivize Perfect-Knowledge Agents with Unobserved Rewards

The paper studies repeated principal-agent games in a multi-armed bandit setting where the principal offers arm-specific incentives, the agent chooses an arm to maximize its own reward plus incentive, and the principal observes only the chosen arm and its own reward. Because the principal cannot see the agent’s reward, traditional estimation fails, so the authors develop an estimator based on the sequence of incentives and chosen arms, analogous to online inverse optimization. Using this estimator, they design a policy that achieves low (square‑root) regret and validate the approach with simulations for personalized incentive design in long‑term statin treatment.

arXiv AI
1d ago

When the Agent Learns Too: Learning to Incentivize with Unobserved Rewards

The paper studies a repeated principal–agent game where the principal cannot observe the agent’s rewards and both parties learn over time. It introduces a non‑parametric estimator that uses only the history of incentives and choices, and combines it with a data‑driven incentive policy in a multi‑armed bandit setting. The authors prove finite‑sample consistency of the estimator and provide a regret bound for the principal, supported by simulations on green‑energy aggregator contracts.

By Ilgin Dogan, Zuo-Jun Max Shen, Anil Aswani
arXiv Machine Learning
Oct 22

The Price of Current-Effect Inference in Nonstationary Multi-Armed Bandits

The paper studies the trade‑off between maximizing rewards and accurately estimating current treatment effects in nonstationary multi‑armed bandits. For $K$‑armed bandits with H"older‑smooth mean rewards, the authors derive minimax bounds on expected dynamic regret under a high‑probability simultaneous coverage requirement for all current effects. They propose the TRACE algorithm, which achieves a regret–precision trade‑off that separates reward‑learning regret from the unavoidable cost of refreshing current‑effect estimates, and extend the method with an empirical‑Bernstein e‑process to adapt exploration while preserving worst‑case guarantees.

By Sharan Sahu, Martin T. Wells
Hugging Face Trending Papers
Jul 15

Optimal and Efficient Contextual Combinatorial Semi-bandits with General Function Approximation

We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation. At each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; the goal is to maximize the cumulative reward over time.

arXiv AI
Oct 16

Learning Rewards in Strategic Games

The paper investigates how to infer agents’ underlying incentives in strategic multi‑agent settings, where traditional inverse reinforcement learning (IRL) may fail to produce rewards that guide optimal play. It introduces the concept of strategic identifiability and shows that learning from a fixed pair of policies can be insufficient regardless of sample size. To address this, the authors propose an active IRL algorithm for two‑player repeated Stackelberg games, combining maximum‑likelihood estimation with experimental design to achieve finite‑sample guarantees on sub‑optimality, and validate the approach in an anti‑poaching scenario.

By Antoine Bergerault, Cyrille Kone, Giorgia Ramponi
arXiv Machine Learning
Jun 2

Bandit Simulation for Average Reward Inference

arXiv:2606. 00913v1 Announce Type: cross Abstract: Multi-arm bandit algorithms are increasingly used in online platforms, clinical trials, and social science experiments, but valid statistical inference on their performance remains an open challenge.

By Samya Praharaj, Chih-Yu Chang, Koulik Khamaru, Kelly W. Zhang
arXiv Machine Learning
Oct 22

Characterizing Oblivious Common-Reward Multi-Player Bandits: Universal Stationarity, Coordination Traps, and Certified Global Rates

The paper analyzes the oblivious common-reward multi-player multi-armed bandit (OC-MPMAB), where players act independently without observing others and only share a common reward. It shows that the players’ gradient-bandit updates form an unbiased estimator of a hidden product-policy objective, guaranteeing universal finite‑time first‑order stationarity. The work also identifies conditions under which global optimality cannot be achieved, introduces certificates to recover global optimality under structural assumptions, and establishes corresponding product‑policy gap and pseudo‑regret bounds.

By Mingxiao Li, Wenhai Lai, Hongyu Wang
arXiv AI
Jun 30

Exploration and Online Transfer with Behavioral Foundation Models

arXiv:2606. 29980v1 Announce Type: new Abstract: Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories.

By Louis Bagot (SyCoSMA), Mathieu Lefort (LIRIS, SyCoSMA, IRISA, MALT, UR), La\"etitia Matignon (SyCoSMA)