arXiv AI

Do Vision Language Models Understand Human Engagement in Games?

Hugging Face Trending Papers
Jun 20

Zero-Shot Vision-Language Models for Classroom Engagement Recognition: A Benchmark Study of Prompt Sensitivity and Cross-Dataset Generalization

Automated classroom engagement recognition holds substantial promise for scalable learning analytics, yet the suitability of modern Vision-Language Models (VLMs) for this task under zero-shot conditions remains largely unexplored. We present a systematic benchmark that evaluates five widely-used VLMs: CLIP, BLIP-VQA, GPT-4o, LLaVA-1.

arXiv Computer Vision
Sep 22

GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

arXiv:2609.25001v1 Announce Type: new Abstract: Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, a...

By Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan
arXiv AI
Jun 6

Reward-Decomposed Reinforcement Learning for Immersive Video Role-Playing

arXiv:2605. 04733v2 Announce Type: replace Abstract: Text-based role-playing models can imitate character styles, but often fail to capture scene atmosphere and evolving tension, which are crucial for immersive applications such as VR games and interactive narratives.

By Miao Wang, Yuling Shi, Yijiang Li, Yeheng Chen, Xiaodong Gu, Bin Li, Bo Gao, Jun Wang, Zengxin Han, Jingtong Wu, Yaduan Ruan
arXiv Computation and Language
Sep 1

SocialReasonBench: A Video-QA Benchmark for Social Reasoning with Counterfactual Narrative Videos

SocialReasonBench is a new video‑multiple‑choice QA benchmark designed to test socially grounded reasoning in interactive narrative videos. It uses branching gameplay footage from *Detroit: Become Human*, where player choices create alternative social outcomes that can be verified against the game’s script and flowchart. The benchmark includes seven reasoning dimensions—such as intent recognition, emotional empathy, moral dilemma, counterfactual reasoning, and causal antecedent—and employs a multi‑agent pipeline to curate clips, ground answer labels, and generate theory‑guided questions with diagnostic distractors.

By Zheyu Huang, Zijing Shi, Haozhe Luo, Huadong Tang, Mingyu Liu, Meng Fang, Ling Chen
arXiv Computer Vision
Sep 3

Hidden-Shot: Towards One-Shot Task Generalization for Low-Level Vision Generalist Models

Hidden‑Shot introduces an implicit prompt mechanism that extracts task‑specific visual information and merges it with in‑task processing to boost one‑shot performance on new low‑level vision tasks. The method injects this prompt cost‑effectively while minimally altering the base generalist model’s architecture. A data‑driven evaluation framework, C/U assessment, is proposed to systematically test generalization across conventional and unconventional tasks, and experiments on seven and ten datasets show Hidden‑Shot outperforming state‑of‑the‑art models.

By Shao-Jun Xia, Xianzheng Ma, Zichong Meng
arXiv Computation and Language
Sep 11

Do Vision-Language Models Understand Visual Persuasiveness? A Diagnosis via Visual Persuasive Factors

The paper investigates whether Vision‑Language Models (VLMs) can understand visual persuasiveness by evaluating image‑message pairs that humans consistently judge as persuasive. It introduces Visual Persuasive Factors (VPFs), a taxonomy from cognitive psychology, to quantify visual cues influencing persuasive judgments. Empirical analysis shows VLMs tend to over‑predict persuasiveness, partially reproducing human patterns but often generating false positives, and that VPF‑guided interventions can improve performance only when properly framed.

By Gyuwon Park, Hyounghun Kim
arXiv AI
2d ago

VISTA: A Visual Harness for Reasoning in an Interactive World

The paper introduces VISTA, a visual harness that equips a general-purpose multimodal model with long‑horizon vision and a lossless visual memory. VISTA enables the model to directly perceive and actively retrieve past observations, allowing it to reorganize visual input during reasoning. On the ARC‑AGI‑3 benchmark, VISTA boosts Claude Opus 5.0’s Relative Human Action Efficiency from 40.68 to a perfect 100.00, completing all 25 public games with 57.4% fewer actions than first‑time human participants, and it also outperforms baselines on three additional visual game and puzzle benchmarks.

By Qiushi Han, Keya Hu, Linlu Qiu, Cathy Wu, Kaiming He