Humans in Space: Can MLLMs Construct Human-Centric Spatial Understanding via Active Exocentric Exploration?
Read the original on arXiv Computation and Language →The Flow has not summarised this story yet — read it at arXiv Computation and Language.
The Flow has not summarised this story yet — read it at arXiv Computation and Language.
The paper introduces ACT3D, a vision‑language model that learns to think and explore in 3D environments using only single‑image inputs and action‑based interactions. By fine‑tuning with trajectory supervision and then applying reinforcement learning driven by final‑answer correctness, ACT3D develops an exploration policy that adapts to the question and improves accuracy across six benchmarks, outperforming both proprietary and open‑source baselines while using fewer input frames. The study shows that outcome‑based RL can teach VLMs to decide when and how to acquire visual evidence, leading to better reasoning and spatial understanding.
SpatialScout is a benchmark that tests vision‑language model agents on active, object‑level 3D mapping. It includes 80 indoor scenes with 3,140 target objects, where agents must control a camera, gather RGB observations, and estimate object centers in a shared coordinate frame. Performance is measured by localization accuracy and target coverage using object‑scale overlap scores, revealing that current VLMs, including Claude Opus 5.5, struggle to build precise metric maps.
The paper introduces PCSR-Bench, a benchmark of 84,373 question‑answer pairs derived from 2,600 omnidirectional images across 26 indoor environments, designed to evaluate perspective‑conditioned spatial reasoning (PCSR) in multimodal large language models (MLLMs). It reports a significant perception–reasoning gap, with accuracy dropping from 57.59% on limited field‑of‑view reasoning to as low as 0.64% on open‑ended compositional directional chains. An RL‑based diagnostic study on a 7B‑scale model shows that reward shaping can improve performance to 60.06% on a controlled task, indicating partial plasticity of PCSR capabilities.
Think3D introduces a framework that endows Vision‑Language Models with interactive 3D chain‑of‑thought reasoning by integrating 3D manipulation tools for active spatial exploration. The approach improves performance on benchmarks such as BLINK Multi‑view, MindCube‑1K, and VSI‑Bench‑Tiny for proprietary models like GPT‑4.1 and Gemini 2.5 Pro, and a reinforcement‑learning variant, Think3D‑RL, enables open‑weight models such as Qwen3‑VL‑4B to autonomously learn effective 3D exploration strategies, yielding tool‑use patterns comparable to stronger models and turning a performance drop on MindCube‑1K into a substantial improvement.
SpatialASM is a framework that teaches Large Vision‑Language Models (LVLMs) to perform Active Spatial Mentalization (ASM), enabling them to proactively plan and imagine viewpoints during spatial reasoning tasks. The method uses an allocentric novel‑view generator to create explicit ASM trajectories and perspective‑taking tasks, providing two forms of supervision that guide LVLMs in adaptive view planning and scene imagination. Experiments on seven spatial benchmarks show that SpatialASM improves performance across four LVLM backbones while preserving their general vision capabilities.
SpaceAct is a new benchmark that tests multimodal large language models on 3D spatial and temporal reasoning through closed‑loop physical action and active perception. It uses interlocking bricks and mechanical puzzles to create 108 verified instances across 36 task families, requiring models to reconstruct 3D geometry, anticipate dynamics, and execute precise 6‑DoF poses while avoiding collisions. The accompanying SAPA framework provides diagnostic modes and active‑perception capabilities, revealing that even with a valid plan, current models struggle with 3D visual grounding and action refinement.