arXiv:2601. 11007v2 Announce Type: replace Abstract: LLM role-playing aims to portray arbitrary characters in interactive narratives, yet existing systems often suffer from limited immersion and adaptability.
By Zhenhua Xu, Dongsheng Chen, Shuo Wang, Jian Li, Chengjie Wang, Meng Han, Yabiao Wang
arXiv:2606. 00616v1 Announce Type: cross Abstract: Recent Vision-Language Models (VLMs) struggle with grounded reasoning, temporal consistency, and context aware planning in videos.
By Shivam Singh, Saptarshi Majumdar, Pratik Prabhanjan, Zicheng Liu, Emad Barsoum
arXiv:2602. 13602v2 Announce Type: replace-cross Abstract: We present \revise (\underline{Re}asoning with \underline{Vi}deo \underline{S}parsity), a multi-round agent for video question answering (VQA).
By Chenwei Xu, Zhen Ye, Shang Wu, Weijian Li, Zihan Wang, Zhuofan Xia, Lie Lu, Pranav Maneriker, Fan Du, Manling Li, Han Liu
arXiv:2606. 15099v1 Announce Type: cross Abstract: Existing Vision-Language-Action (VLA) models predominantly rely on explicit Chain-of-Thought (CoT) reasoning to bridge perception and action.
By Dianqiao Lei, Lianlei Shan
Short dramas, with their rapid shot rhythms, dialogue-driven focus shifts, and demanding cinematographic grounding, pose challenges that prompt-level or text-only video generation pipelines struggle to meet. We study plot-to-short-drama generation, where a global plot and local context are transformed into visually grounded multi-shot videos.
arXiv:2607. 11798v1 Announce Type: cross Abstract: Long-form audio description (AD) requires more than describing visible actions: it must preserve characters, events, relationships, and story context across scenes so that blind and low-vision (BLV) audiences can follow a film.
By Seung Hyun Hahm, Minh T. Dinh, SouYoung Jin