arXiv AI

Reward-Decomposed Reinforcement Learning for Immersive Video Role-Playing

arXiv:2605. 04733v2 Announce Type: replace Abstract: Text-based role-playing models can imitate character styles, but often fail to capture scene atmosphere and evolving tension, which are crucial for immersive applications such as VR games and interactive narratives.

arXiv AI
Sep 21

OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue

OmniVChat defines a native audio‑visual dialogue task where models receive raw audio and video from a user and produce text responses, eliminating the need for separate text queries or speech recognition. To address data scarcity and evaluation challenges, the authors introduce OmniVChat‑Studio, a multi‑agent engine that synthesizes single‑ and multi‑turn dialogues, and OmniVChat‑Bench, a benchmark assessing models across five dialogue ability categories. They also propose OmniVChat‑RL, a reinforcement‑learning reward that balances reply correctness, efficiency, and style, and demonstrate that training Qwen3‑Omni‑Instruct with this reward on synthesized data improves performance on both synthetic and human‑recorded benchmarks.

By Haolin He, Yunfei Chu, Qi Chen, Wen Huang, Yuan Feng, Muzhi Zhu, Zheqi Dai, Haoning Xu, Dongchao Yang, Chunyat Wu, Zining Liang, Zhengxi Liu, Xiquan Li, Xie Chen, Xize Cheng, Qize Yang, Jin Xu, Qiuqiang Kong
arXiv Computer Vision
Sep 25

WanPE: Towards Cinematic Prompt Enhancement for Modern Text-to-Video Generation

WanPE is a 397‑B parameter prompt‑enhancement model that learns director‑level cinematic planning from 1.05 M real‑world videos. It generates shot‑level cinematic plans through video‑grounded reverse construction and uses Semantic‑Consistency GRPO (SC‑GRPO) to maintain user intent across shots and time. In evaluations, WanPE improves human preference over raw prompts by up to 50.86 points for 30‑second videos and outperforms commercial offerings for shorter durations.

By Yubo Zhu, Yawen Shao, Ziyun Dai, Zixun Fang, Kai Zhu, Siyang Sun, Haolan Xue, Chuxin Wang, Tingyu Weng, Jingming Luo, Chen Shi, Lianghua Huang, Yufeng Ai, Yuzheng Wang, Wenyuan Zhang, Yu Shang, Yuxiang Bao, Zoubin Bi, Jie Xiao, Jinbo Xing, Jiaxing Zhao, Chongyang Zhong, Hengjian Chen, Chenwei Xie, Akide Liu, Zhehan Kan, Yu Liu, Wei Zhai, Sheng Zhong, Wei Tong
arXiv AI
Aug 28

Temporally-Grounded Language Generation: Towards Real-Time Vision-Language Models

The paper introduces Temporally-Grounded Language Generation (TGLG), a benchmark that tests vision‑language models on their ability to produce semantically accurate and temporally precise utterances in real‑time settings. It identifies perceptual updating and contingency awareness as key capabilities, curates datasets from sports broadcasting and egocentric interactions, and proposes the TRACE metric to jointly evaluate semantic similarity and temporal alignment. The authors also present VLM‑TSI, a model that interleaves visual and linguistic tokens in a time‑synchronized manner, achieving better performance than a strong baseline yet still showing modest overall results, underscoring the challenge of real‑time VLMs.

By Keunwoo Peter Yu, Joyce Chai
arXiv Computer Vision
Aug 21

Video Evidence to Reasoning Efficient Video Understanding via Explicit Evidence Grounding

arXiv:2601. 07761v2 Announce Type: replace Abstract: Large Vision-Language Models (LVLMs) face a fundamental dilemma in video reasoning: they are caught between the prohibitive computational costs of verbose reasoning and the hallucination risks of efficient, ungrounded approaches.

By Yanxiang Huang, Guohua Gao, Zhaoyang Wei
arXiv Computer Vision
Sep 4

WorldReward: Reward Modeling for Camera-Conditioned World Models

WorldReward introduces a vision‑language model–based reward system for camera‑conditioned world models, combining action consistency and visual quality evaluation. It processes paired videos by splitting them into action‑aligned chunks, structuring visual evidence, and aggregating decisions through voting. The model is trained on a large, reasoning‑augmented preference dataset and outperforms GPT‑5.5 on a human‑annotated benchmark, improving both action execution and visual quality when applied to RL post‑training.

By Yibin Wang, Zehan Wang, Junshu Tang, Zhimin Li, Yujie Zhou, Jiazi Bu, Pengyang Ling, Feng Han, Zhixiong Zhang, Long Xing, Shengyuan Ding, Ziang Li, Cheng Jin, Yuhang Zang, Jiaqi Wang, Tianyu Pang