Hugging Face Trending Papers

NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstruction

arXiv Computer Vision
3d ago

3D-USE: From Image-Level to Scene-Level Underwater Enhancement

The paper introduces 3D-USE, a two‑stage framework for underwater scene‑level enhancement that learns a persistent, visibility‑enhanced 3D representation from degraded multi‑view observations. First, the Medium Radial Basis Anchor Representation (MediumRBF) builds a medium‑aware Gaussian scene by separating object and medium effects. Then, Appearance Transition Consensus (ATC) transfers 2D underwater image enhancement knowledge into scene‑global and Gaussian‑local targets, which are realized by an Underwater Bilateral Appearance Field (U‑BAF) to render enhanced novel views without a 2D UIE model at inference. Experiments on real underwater scenes demonstrate improved visibility, cross‑view consistency, and preserved reconstruction quality.

By Jieyu Yuan, Yuanlin Zhang, Jihong Li, Chunle Guo, Huimin Lu, Chongyi Li
Hugging Face Trending Papers
Jul 23

WAT3R: Feedforward Underwater 3D Reconstruction

Reliable feedforward underwater 3D reconstruction remains challenging due to severe light attenuation and backscattering, which degrade visual quality and disrupt feature consistency across views, leading to inaccurate multi-view geometry. To address this issue, we propose WAT3R, a feed-forward framework for reconstructing 3D scenes directly from underwater images.

Hugging Face Trending Papers
Aug 11

CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images

Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.

Hugging Face Trending Papers
Jul 5

AquaStereo: Enabling Underwater Stereo Matching via Depth-Conditioned Diffusion and Geometry Self-Distillation

Learning-based stereo matching models struggle in underwater environments due to scarce in-domain data and the difficulty of extracting discriminative correspondences from degraded imagery. In this work, we present $\textbf{AquaStereo}$, a perception-enhanced framework with a data simulation pipeline and a self-distillation strategy that jointly address data scarcity and feature degradation in underwater stereo matching.

arXiv Machine Learning
Aug 11

MotionCraft: Latent World Modeling with Sparse Attention for Visual Upscaling

arXiv:2608. 08553v1 Announce Type: cross Abstract: Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration.

By Rong Fu, Chunlei Meng, Yangchen Zeng, Xiaowen Ma, Yongtai Liu, Wangyu Wu, Shuo Yin, Zijian Zhang, Sicheng Li, Yingrui Ji, Chenhao Wang, Simon Fong