arXiv:2610.02715v1 Announce Type: new
Abstract: Egocentric videos capture how people carry out everyday activities, yet testing an agent requires evaluating the consequences of actions it chooses its...
By Qinchuan Cheng, Zhantao Gong, Pengzhan Sun, Angela Yao, Shijie Li
Ego2Act is a new benchmark that tests video generation models on goal‑directed, egocentric manipulation tasks. It contains 2,640 videos from 110 real‑world tasks, each requiring multiple steps of object manipulation to achieve a high‑level goal. The benchmark includes Ego2ActJudge, a reference‑free evaluation pipeline that better aligns with human judgments of task completion and physics plausibility.
By Patrick Amadeus Irawan, Iskandar Muda Rizky Parlambang, Rava Maulana, Qinrong Cui, Erland Hilman Fuadi, Zayd M. K. Zuhri, Nanda Ryaas Absar, Ahmed Elshabrawy, Wilfried Ariel Mulyawan, Shoubin Yu, Yue Zhang, Mohit Bansal, Alham Fikri Aji
The paper introduces Multi-agent Egocentric World Model (ME-World), a framework that generates synchronized first-person video streams for multiple agents interacting in a shared environment. It addresses fine-grained embodied actions by ensuring cross-view action consistency, shared-environment consistency, and consistent state updates across agents. Experiments on real and synthetic data demonstrate that ME-World outperforms existing methods in shared-world consistency, action control, identity preservation, and video quality.
By Dahyun Chung, Siyoon Jin, Hyunwook Choi, Honggyu An, Junyoung Seo, Hyunsung Kim, Seung Wook Kim, Seungryong Kim
arXiv:2603. 09731v3 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint.
By Chengjun Yu, Xuhan Zhu, Chaoqun Du, Pengfei Yu, Wei Zhai, Yang Cao, Zheng-Jun Zha
WorldMind is a decoupled framework for state-aware NPC behavior in game world models, separating interactive world modeling into four layers: Understanding, Decision, Control, and Generation. It constructs a compact state from generated frames, reasons over it to plan NPC actions, translates actions into temporally aligned conditions, and synthesizes visual outcomes. Experiments on the newly introduced BOSS-140K dataset show that WorldMind achieves more tactically appropriate and coherent NPC behavior than baseline models in about 70% of pairwise comparisons.
By Zhiyang Deng, Boran Zhang, Danze Chen, Yeying Jin
arXiv:2604. 01001v2 Announce Type: replace-cross Abstract: We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation.
By Jinkun Hao, Mingda Jia, Ruiyan Wang, Hongrui Zhu, Jiafei Cao, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu
The paper introduces the World-Ego Model (WEM), which separates an embodied video into a background‐only world component and an ego component comprising the robot and manipulated objects. By using role‑conditioned attention and asymmetric query budgets for state prediction, coupled with a semantic‑routed mixture‑of‑experts diffusion generator, WEM disentangles the generation of scene evolution and instruction following. The authors also release HTEWorld, a large dataset of 125K training clips and 300 evaluation trajectories for long‑horizon navigation‑manipulation tasks, and demonstrate that WEM outperforms prior methods on this benchmark.
By Zuyao Lin, Jianhui Zhang, Peidong Jia, Xiaoguang Zhao, Shanghang Zhang, Jingdong Wang, Xingyu Chen
arXiv:2606. 14778v1 Announce Type: cross Abstract: Long-term action anticipation (LTA) aims to predict an ordered sequence of future verb-noun actions from a partially observed video.
By Rui Cao, Jiannong Cao, Bo Yuan, Zhiyuan Wen, Mingjin Zhang
arXiv:2609.39147v1 Announce Type: new
Abstract: Current image-to-video models achieve visual realism and physical plausibility, but reasoning about mental states remains unexplored. Actions are drive...
By Ruiqi Li, Xuanyi Liu, Sijia Li, Haofeng Wang, Yuxin Liu, Feng Xie, Songchao Tan, Shiqi Wang, Hanwei Zhu, Yizong Wang, Chuanmin Jia, Siwei Ma
Current image-to-video models achieve visual realism and physical plausibility, but reasoning about mental states remains unexplored. Actions are driven by belief, desire, and perception, requiring in...
WorldGuide is a closed‑loop video world model that, given an initial image and a task goal, predicts an atomic action, generates the corresponding video clip, and uses that clip to decide the next action or terminate the task. It trains a Planner to predict the next action or completion from visual progress and an Executor to realize those actions, while a hierarchical visual memory tracks state over long horizons. The authors introduce WorldGuide‑Bench, a dataset of ~59K step‑annotated videos across 245 tasks, and show that WorldGuide outperforms the recent MiniMax‑H3 model on both WorldGuide‑Bench and VideoCraft‑Bench, highlighting the benefit of coupling planning with learned execution for goal‑directed procedural video generation.
By Ankan Deria, Komal Kumar, Hisham Cholakkal, Fahad Shahbaz Khan, Salman Khan
When should an intelligent assistant speak up without being asked? Continuous egocentric video offers rich, evolving context that enables a new form of assistance: one that is proactive rather than merely reactive.