GameWAM is the first World-Action Model designed for native closed-loop gameplay and GUI control in modern video games. It jointly generates future visual observations and executable keyboard-mouse trajectories using parallel visual and action generative processes, block-causal conditioning, and flow matching. The model predicts gameplay/GUI mode at each step, handles heterogeneous native controls, and employs block-cycle control for long-horizon interaction, achieving competitive task success with fewer native actions than prior agents.
By Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li
arXiv:2608. 04964v1 Announce Type: new Abstract: Interactive video world models are essential for long-horizon planning and exploration, yet they suffer from compounding errors.
By Bohai Gu, Yueyang Yuan, Taiyi Wu, Dazhao Du, Jian Liu, Xiaoyi Pang, Jie Zhang, Xiaocheng Lu, Haobin Zhong, Xiaotong Zhao, Alan Zhao, Song Guo
arXiv:2606. 16533v1 Announce Type: new Abstract: World models are transitioning from passive visual generators to foundational, operational infrastructure for Physical AI: they must natively acquire world knowledge from heterogeneous experience, maintain persistent states over long horizons, and execute efficiently within real deployment constraints.
By Kairos Team, Fei Wang, Shan You, Qiming Zhang, Tao Huang, Zuoyi Fu, Zhisheng Zheng, Yunlong Xi, Feng Lv, Xiaoming Wu, Zeyu Liu, Cong Wan, Pu Li, Ruiqing Yang, Xiaoou Li, Wei Wang, Kangkang Zhu, Yuwei Zhang, Shi Fu, Xiaoning Wu, Xuzeng Fan, Dacheng Tao, Xiaogang Wang
arXiv:2607. 01531v2 Announce Type: replace Abstract: Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks.
By David Courtis, Wenhao Li, Scott Sanner
arXiv:2606. 16070v1 Announce Type: new Abstract: World-model synthesis aims to turn interaction experience into an internal model of environment dynamics.
By Yifei Dong (Hong Kong University of Science and Technology), Mingen Zheng (Hong Kong University of Science and Technology), Linquan Wu (City University of Hong Kong), Jeff Z. Pan (University of Edinburgh), Jiaxin Bai (Hong Kong Baptist University)
The paper introduces Code World Model, a framework that decouples world evolution from visual rendering by using a coding agent as a world brain. The agent reasons about events, generates executable code to maintain persistent state, and a proxy representation links this state to a video model for high‑fidelity visual output. Experiments with MiniMax‑H3 show that the system can follow proxy‑based spatiotemporal specifications while preserving rich visual dynamics, illustrating a new approach to open‑ended world modeling.
By Yiwen Chen, Guosheng Lin, Chi Zhang
arXiv:2608.24680v1 Announce Type: new
Abstract: Video games provide a scalable source of training data for video world models, offering diverse environments, complex interactions, and abundant in-the...
By Wenxuan Shen, Dongna Jin, Dongping Chen
arXiv:2607. 01531v1 Announce Type: new Abstract: Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks.
By David Courtis, Wenhao Li, Scott Sanner
arXiv:2608. 09298v1 Announce Type: cross Abstract: Action-conditioned world models (ACWMs) promise to provide embodied AI with scalable predictive simulators for planning, policy evaluation, and data generation.
By Peterson Co, Sicheng Hu, Chunxuan Jiao, Hongyang Cheng, Yulin Luo, Yijie Xu, Sixiang Chen, Zhongxia Zhao, Zihao Wang, DaFeng Chi, Peidong Liu, YuTong Chen, Henghua Liu, Zhihao Yuan, Huizhu Jia, Yuzheng Zhuang, Tianle Zhang, Liang Lin, Huajie Tan, Shanghang Zhang
arXiv:2606. 07974v1 Announce Type: cross Abstract: A learned world model provides a powerful physical intuition for evaluating future states.
By Yuhai Wang, Jiawei Xia, Rongxuan Zhou, Xiao Hu, Yongliang Shi, Jing Du, Yang Ye
arXiv:2608. 11216v1 Announce Type: new Abstract: World modeling is an unsettled field: architectures, training objectives, and state representations interact in complex ways, and no single recipe dominates across environments.
By Marjan Moodi, Xuankang Zhu, Fernando De Mesentier Silva, Harold Chaput, Mohammad Reza Taesiri
arXiv:2608. 11605v1 Announce Type: new Abstract: World Action Models (WAMs) couple future visual prediction with robot action generation, enabling policies to model how the physical world evolves during interaction.
By Jiakai Huang, Zhongbo Wu, Zheng Zhang, Zihan Wang, Shan You, Tao Huang