GameWAM is the first World-Action Model designed for native closed-loop gameplay and GUI control in modern video games. It jointly generates future visual observations and executable keyboard-mouse trajectories using parallel visual and action generative processes, block-causal conditioning, and flow matching. The model predicts gameplay/GUI mode at each step, handles heterogeneous native controls, and employs block-cycle control for long-horizon interaction, achieving competitive task success with fewer native actions than prior agents.
By Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li
arXiv:2608. 04964v1 Announce Type: new Abstract: Interactive video world models are essential for long-horizon planning and exploration, yet they suffer from compounding errors.
By Bohai Gu, Yueyang Yuan, Taiyi Wu, Dazhao Du, Jian Liu, Xiaoyi Pang, Jie Zhang, Xiaocheng Lu, Haobin Zhong, Xiaotong Zhao, Alan Zhao, Song Guo
arXiv:2606. 16533v1 Announce Type: new Abstract: World models are transitioning from passive visual generators to foundational, operational infrastructure for Physical AI: they must natively acquire world knowledge from heterogeneous experience, maintain persistent states over long horizons, and execute efficiently within real deployment constraints.
By Kairos Team, Fei Wang, Shan You, Qiming Zhang, Tao Huang, Zuoyi Fu, Zhisheng Zheng, Yunlong Xi, Feng Lv, Xiaoming Wu, Zeyu Liu, Cong Wan, Pu Li, Ruiqing Yang, Xiaoou Li, Wei Wang, Kangkang Zhu, Yuwei Zhang, Shi Fu, Xiaoning Wu, Xuzeng Fan, Dacheng Tao, Xiaogang Wang
arXiv:2607. 01531v2 Announce Type: replace Abstract: Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks.
By David Courtis, Wenhao Li, Scott Sanner
arXiv:2606. 16070v1 Announce Type: new Abstract: World-model synthesis aims to turn interaction experience into an internal model of environment dynamics.
By Yifei Dong (Hong Kong University of Science and Technology), Mingen Zheng (Hong Kong University of Science and Technology), Linquan Wu (City University of Hong Kong), Jeff Z. Pan (University of Edinburgh), Jiaxin Bai (Hong Kong Baptist University)
The paper introduces Code World Model, a framework that decouples world evolution from visual rendering by using a coding agent as a world brain. The agent reasons about events, generates executable code to maintain persistent state, and a proxy representation links this state to a video model for high‑fidelity visual output. Experiments with MiniMax‑H3 show that the system can follow proxy‑based spatiotemporal specifications while preserving rich visual dynamics, illustrating a new approach to open‑ended world modeling.
By Yiwen Chen, Guosheng Lin, Chi Zhang