arXiv:2606. 24622v1 Announce Type: new Abstract: Training safe Reinforcement Learning (RL) systems is inherently challenging, with no guarantee of avoiding unwanted behaviors.
By Andreas Chouliaras, Luke Connolly, Dimitris Chatzpoulos
arXiv:2607. 05773v1 Announce Type: new Abstract: As Large Language Models (LLMs) evolve into autonomous agents, traditional static evaluation fails to capture multi-step decision-making.
By Akshay Arora, Ishan Nigam, Ashutosh Aggarwal, Shefali Bansal, Krishna Singh, Sweta Kumari, Nikhil Mittal, Shariq Farhan, Siddarth Malreddy
arXiv:2606. 24515v1 Announce Type: new Abstract: Computer-Use Agents (CUAs) execute high-level user goals by perceiving and acting directly within graphical user interfaces.
By Marta Sumyk, Oleksandr Kosovan
RL-Teacher is an open-source implementation of our interface to train AIs via occasional human feedback rather than hand-crafted reward functions. The underlying technique was developed as a step towards safe AI systems, but also applies to reinforcement learning problems with rewards that are hard to specify.
arXiv:2606. 19370v1 Announce Type: cross Abstract: Self-play reinforcement learning has recently emerged as a way to train driving policies without any human data.
By Daphne Cornelisse, Julian Hunt, Zixu Zhang, Wa\"el Doulazmi, Kevin Joseph, Jaime Fern\'andez Fisac, Eugene Vinitsky
arXiv:2607. 18314v1 Announce Type: new Abstract: Experiment trackers show how training is progressing, but changing a live run still usually requires trainer-specific code.
By Wentao Zhang, Xuanhe Pan, Han Zhou, Yang Lu, Yuntian Deng
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
By Wenjie Liao, Liangjie Zhao, Zehong Cao
The paper proposes shifting AI agent training from isolated task completion to collaborative interaction, defining three key dimensions—Productivity, Proactivity, and Personalization (PPP). It introduces UserVille, an environment with LLM-based user simulators and user-centric feedback, and a multi-objective reinforcement learning framework that optimizes PPP using rewards from task outcomes, question effort, and preference adherence. Experiments on SWE-Bench and BrowseComp-Plus show PPP-trained agents outperform strong LLM baselines, ask more targeted questions, and generalize to unseen preferences and tasks, with a user study underscoring the value of user-centric feedback for effective, supervised collaboration.
By Weiwei Sun, Xuhui Zhou, Weihua Du, Xingyao Wang, Sean Welleck, Graham Neubig, Maarten Sap, Yiming Yang
arXiv:2606. 01672v1 Announce Type: new Abstract: Reinforcement learning has enabled the acquisition of impressive robotic skills, but typically requires hand-crafted reward functions that are slow to design and difficult to align with human intentions.
By Hojoon Lee, Ajay Subramanian, Ben Abbatematteo, Vijay Veerabadran, Pedro Matias, Karl Ridgeway, Nitin Kamra
The paper introduces SUN (Semantically UNified) Programs, typed executables that translate grounded relations into optimal control objectives, satisfaction predicates, and learning rewards. Using the Kuafu harness, a foundation model orchestrates scene preparation, verification, residual reinforcement learning, and data generation, repairing candidate programs and calibrating reward weights. Across nine multi‑stage manipulation tasks, Kuafu achieves an 82.03% success rate, outperforms learned baselines, generates demonstrations 10.57× faster than human teleoperation, and transfers zero‑shot to physical Franka and Kinova robots.
By Weiqi Wang, Zhi Li, Yudong Lei, David Martinez, Xiaofeng Gao, Yuxin Jiang, Chenfanfu Jiang, Yingnian Wu, Demetri Terzopoulos, Ran Gong
arXiv:2607. 10891v1 Announce Type: new Abstract: Large language models (LLMs) are rapidly shifting toward agents that solve tasks through diverse interfaces, including web and graphical user interfaces (GUIs).
By Qijia Shen, Zhiqi Huang, Vamsidhar Kamanuru, Aznaur Aliev, Jay Rainton, Ahmed Awelkair, Zhichen Zeng, Jiajun Li, Shi Dong, Yueming Yuan, Boyuan Ma, Qizheng Zhang, Jiwei Fu, Yuzhen Mao, Wendong Fan, Ping Nie, Philip Torr, Bernard Ghanem, Changran Hu, Jonathan Lingjie Li, Urmish Thakker, Guohao Li
arXiv:2606. 00083v1 Announce Type: cross Abstract: Reinforcement learning relies on accurate reward functions, which are often hand-crafted or even unavailable in real-world applications, such as robotics.
By Christian Gumbsch, Leonardo Barcellona, Lennard Sch\"unemann, Platon Karageorgis, Andrii Zadaianchuk, Zehao Wang, Sergey Zakharov, Fabien Despinoy, Rahaf Aljundi, Efstratios Gavves