arXiv AI

Fast and Lightweight Novel View Synthesis with Differentiable Multiplane Image

arXiv:2606. 02068v1 Announce Type: cross Abstract: Recently, novel view synthesis has witnessed remarkable progress, with mainstream methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) delivering impressive results.

Hugging Face Trending Papers
Jul 2

NeoMap: Training-free Novel-View Synthesis from Single Images and Videos

We study the challenging problem of novel view video synthesis from single images or monocular videos. Existing methods, which operate under the assumption that pre-trained video models lack native novel view synthesis capability and enforce view alignment via camera conditioning, task-specific fine-tuning, or stepwise hard denoising guidance, often suffer from artifacts and compromised global scene consistency.

Hugging Face Trending Papers
Jul 20

FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System

Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination.

Hugging Face Trending Papers
Jun 25

SatSplatDiff: Geometry-preserving generative refinement for high-fidelity satellite Gaussian Splatting

Gaussian Splatting has been recently explored for satellite 3D reconstruction, demonstrating flexibility and efficiency in representing radiometrically diverse satellite scenes. However, the limited top viewpoint of satellite imagery results in insufficient supervision on building facades, leaving surface holes and degraded visual fidelity.

Hugging Face Trending Papers
Aug 3

StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process them jointly. This limits their applicability to online scenarios where calibrated views arrive sequentially and the scene must be updated causally.