arXiv:2606. 05888v1 Announce Type: new Abstract: Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration without explicit exploration bonuses.
By Soichiro Nishimori, Paavo Parmas
arXiv:2605. 20854v2 Announce Type: replace Abstract: We study a stochastic bandit algorithm motivated by retry-aware objectives that value the best outcome among multiple attempts, such as pass@$k$ and max@$k$.
By Bingkui Tong, Junpei Komiyama, Soichiro Nishimori, Paavo Parmas
arXiv:2607. 17823v1 Announce Type: new Abstract: Reinforcement Learning is a cornerstone technique for modern large reasoning models.
By Riccardo Poiani, Martino Bernasconi, Andrea Celli
The paper investigates when intrinsic rewards effectively drive exploration in reinforcement learning. It introduces a formal criterion that evaluates policies based on the counterfactual information they acquire, comparing how well their histories can replace experience from alternative policies. Using a simple environment, the authors show that common intrinsic reward objectives—count-based, prediction-error, empowerment, and information-gain—can lead to Pareto-suboptimal exploration under this criterion, and they propose conditions and a new objective that better align with optimal exploration.
By Scott W. Viteri (Stanford University), Laura Gomezjurado Gonzalez (Stanford University), Clark Barrett (Stanford University)
arXiv:2608. 09805v1 Announce Type: cross Abstract: Exploration has been a focus of reinforcement learning research for a long time.
By Vatsal Venkatkrishna, Nico Daheim, Iryna Gurevych
arXiv:2601. 19612v3 Announce Type: replace-cross Abstract: Safe exploration is a key requirement for reinforcement learning (RL) agents to learn and adapt online, beyond controlled (e.
By Manuel Wendl, Yarden As, Manish Prajapat, Anton Pollak, Stelian Coros, Andreas Krause
The paper introduces a framework for optimal policy improvement in reinforcement learning, defining it as the best single update under given constraints. It shows that restricting improvement to a subset of states is equivalent to solving an induced Markov Decision Process, linking planning with explicit or implicit models to optimal policy improvement. The authors develop a novel operator for greedification under approximate evaluation, demonstrating empirical gains across several RL algorithms and settings.
By Yaniv Oren, Viliam Vadocz, Wiktor Zabka, Thomas Evers, Jan Robine, Wendelin B\"ohmer, Matthijs T. J. Spaan, Martha White, Hendrik Baier, Fenghui Yu
arXiv:2606. 02194v1 Announce Type: new Abstract: Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation.
By Christian Scherer, Joe Watson, Theo Gruner, Daniel Palenicek, Ingmar Posner, Jan Peters
arXiv:2606. 03962v1 Announce Type: cross Abstract: Classical reinforcement learning (RL) typically seeks a deterministic policy that maximizes the expected sum of a scalar reward.
By Anthony GX-Chen, Ankit Anand, Gheorghe Comanici, Zaheer Abbas, Eser Ayg\"un, David Smalling, Shibl Mourad, Doina Precup, Andr\'e Barreto, Mark Rowland
arXiv:2603. 09344v3 Announce Type: replace Abstract: Offline reinforcement learning (RL) enables data-efficient and safe policy learning without online exploration, but its performance often degrades under distribution shift.
By Hongqiang Lin, Zhenghui Fu, Weihao Tang, Pengfei Wang, Yiding Sun, Qixian Huang, Dongxu Zhang
The paper proposes Novelty and Surprise Prioritized Experience Replay (NSPER) for image-based reinforcement learning, combining novelty to highlight underrepresented states and surprise to reveal gaps in the agent’s knowledge. An extended version, NSPER+R, also uses these signals as intrinsic rewards to enhance both replay quality and exploration. Experiments on DeepMind Control Suite tasks demonstrate that NSPER and NSPER+R accelerate training and improve convergence compared to existing methods.
By Hoda Yamani, Henry Williams, Bruce A. MacDonald
The paper tackles sample efficiency in image-based reinforcement learning by combining novelty and surprise signals to prioritize experiences. It proposes Novelty and Surprise Prioritized Experience Replay (NSPER) and an extended version, NSPER+R, which also uses these signals as intrinsic rewards. Experiments on DeepMind Control Suite tasks demonstrate that both methods accelerate training and improve convergence compared to existing techniques.