arXiv:2610.03717v1 Announce Type: cross
Abstract: This paper examines the role of Novel View Synthesis (NVS) in geometric representation learning. In principle, NVS should reason about 3D scene struc...
By Keerthi Kaashyap, Dennis Anthony, Akshay Krishnan, Nhi Ngoc Nguyen, Jeremy Collins, James Hays, Shreyas Kousik, Animesh Garg
TASE introduces a truncation‑aware embedding space that projects pretrained 2D semantic features into 3D scene representations, allowing flexible and controllable editing. The method optimizes feature channels so that fewer channels yield abstract semantics while more channels preserve detail, and it enforces multi‑view consistency with a scale‑ and translation‑equivariant loss. A finetuning stage for the editing diffusion model further reduces artifacts from geometric changes, achieving competitive performance and outperforming prior methods on large‑scale geometric edits.
By Tim-Felix Faasch, Jochen Kall, Lucas Nunes, Jens Behley, Cyrill Stachniss
arXiv:2608.14740v2 Announce Type: replace
Abstract: Unified image and video creation requires a model to follow diverse instructions while preserving identity, geometry, and temporal structure from v...
By Zhefan Rao, Bin Zou, Xuanhua He, Chong Hou Choi, Yanheng Li, Rui Liu, Haoxuan Che, Qifeng Chen
Despite rapid advances in generative models, achieving pixel-level precision in sketch-based image editing remains a persistent challenge, particularly for fine-grained local deformations. This gap stems primarily from the critical shortage of high-quality, publicly available benchmark datasets that jointly provide geometric constraints and semantic instructions.
arXiv:2607. 02386v1 Announce Type: cross Abstract: While Vision Transformers have achieved remarkable success across computer vision and language applications, the geometric evolution of their internal representations throughout training remains insufficiently understood.
By Kaustubh Kapil, Kishor P. Upla
Semantically Aligned Gradient-Driven Context-Preserving Image Editing (IABEdit) is a model‑agnostic framework that embeds differentiable semantic verification into the training of generative image editors. By using a frozen vision‑language model to extract spatially‑aware descriptors from ground‑truth edits and a trainable aligner to reproduce them from generated outputs, the residual becomes a gradient that teaches the generator both what to edit and where, without adding inference‑time VLM cost. IABEdit is compatible with various backbones (e.g., U‑Net in Stable Diffusion and MMDiT in FLUX) and improves structural fidelity on MagicBrush, achieves state‑of‑the‑art instruction adherence on RealEdit and EMU Edit, and outperforms the proprietary Gemini agent on the D‑LORD surveillance benchmark under heavy occlusion.
"whyItMatters":"IABEdit demonstrates that incorporating semantic verification during training can produce more accurate, well‑localized edits and outperform existing methods even in challenging surveillance scenarios, as shown by its superior metrics and human/GPT‑4o evaluations."
By Chiranjeev Chiranjeev, Muskan Dosi, Mayank Vatsa, Richa Singh
arXiv:2606. 05142v1 Announce Type: cross Abstract: Recent developments in multi-view image editing with generative models have brought us a step closer toward general 3D content generation and customization.
By Josef Bengtson, Yaroslava Lochman, Fredrik Kahl
Semantic-preserving transformations can induce substantial motion in learned representations, while small changes may strongly affect model predictions, raising a basic question: what local metric bes...
KeyGen is a framework that learns canonical 3D keypoints from point clouds to create structured, object‑centric representations for policy learning in robotic manipulation. By conditioning a visuomotor diffusion policy on these keypoints and object geometry, it predicts full manipulation trajectories that maintain geometric correspondence across different object instances. Experiments on a photorealistic simulation benchmark with three tasks show that KeyGen outperforms prior methods on both seen and unseen objects, scales with more demonstrations, remains robust to rescaling, and performs well in real‑world manipulation.
By Shuxin Cao, Liquan Wang, Masoud Moghani, Benjamin Joffe, Animesh Garg
FOCAL‑VLA is a framework that improves vision‑language‑action models by combining subtask‑guided geometry distillation with implicit world modeling. It transfers geometric knowledge from VGGT to focus on subtask‑relevant image regions and uses Track4World features to capture future 3D evolution, guiding action generation without running these models at inference time. Experiments demonstrate that FOCAL‑VLA outperforms baselines on both simulation benchmarks and real‑world manipulation tasks.
By Zhiyuan Gao, Di Wen, Yanxiang Zhan, Mohammad Khoshnazar, Jeroen Sch\"afer, Kunyu Peng, Michael Beetz
arXiv:2608. 08676v1 Announce Type: cross Abstract: Semantic vision encoders have become a central visual interface for multimodal understanding and semantic conditioning in image generation.
By Jinbo Yan, Limeng Qiao, Jie Qin, Junyan He, Feize Wu, Guanglu Wan
arXiv:2607. 11167v1 Announce Type: cross Abstract: Representing manipulation actions as 2D trajectories in the camera plane provides a compact and interpretable basis for learning complex 3D manipulation policies.
By Haojie Huang, Linfeng Zhao, Haotian Liu, Zhang Ye, Si-Yuan Huang, Mingxi Jia, Boce Hu, Fangzhou Lin, Yu Qi, Dian Wang, Robin Walters, Robert Platt