arXiv:2609.23796v2 Announce Type: replace
Abstract: Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open ch...
By Yang-Tian Sun, Tianjia Liu, Zehuan Huang, Yi-Hua Huang, Xiaoyang Lyu, Ziyi Yang, Zi-Xin Zou, Yuan-Chen Guo, Yan-Pei Cao, Xiaojuan Qi
arXiv:2609.23796v1 Announce Type: new
Abstract: Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challe...
By Yang-Tian Sun, Tianjia Liu, Zehuan Huang, Yi-Hua Huang, Xiaoyang Lyu, Ziyi Yang, Zi-Xin Zou, Yuan-Chen Guo, Yan-Pei Cao, Xiaojuan Qi
arXiv:2609.18034v1 Announce Type: new
Abstract: Novel view synthesis from unposed multi-view images remains challenging, as the model must jointly learn scene representations and camera parameters wi...
By Wenyu Li, Sidun Liu, Peng Qiao, Yong Dou, Tongrui Hu
arXiv:2512. 16919v2 Announce Type: replace-cross Abstract: Perceiving and reconstructing 3D scene geometry from visual inputs is crucial for autonomous driving.
By Sicheng Zuo, Zixun Xie, Wenzhao Zheng, Shaoqing Xu, Fang Li, Shengyin Jiang, Long Chen, Zhi-Xin Yang, Jiwen Lu
arXiv:2609.38177v1 Announce Type: cross
Abstract: Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs...
By Jaewoo Jung, Hyeonseo Yu, Honggyu An, Jisang Han, Mungyeom Kim, Minkyeong Jeon, Heeseong Shin, Wonjun Moon, Federico Tombari, Daniel Barath, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
The paper introduces Poincar3, a self‑supervised method that learns multi‑view representations through self‑distillation rather than RGB reconstruction. By combining masked patch and image‑level distillation with a teacher that sees additional views, it trains from scratch without explicit 3D supervision. Poincar3 surpasses prior single‑ and multi‑view self‑supervised methods on tasks such as correspondence estimation, camera pose estimation, and 3D reconstruction, and its features encode camera motion more accurately thanks to a lightweight Poincaré adapter.
By David Nordstr\"om, Thibaut Loiseau, Vincent Lepetit, Michael Felsberg, Guillaume Bourmaud, Fredrik Kahl
SceneReGen is a new framework for reconstructing 3D scenes from a single image by generating and assembling complete object meshes within a shared observation‑aligned scene frame. It uses selective pose factorization to encode each object’s observed orientation directly into the generated mesh, while estimating translation and scale from instance‑level and global scene cues. Evaluated on the 3D‑FUTURE dataset, SceneReGen outperforms existing methods on scene‑level metrics and shows strong performance on object‑level metrics, demonstrating its effectiveness in autonomous‑driving and embodied‑AI scenarios.
By Zefan Tian, Yuteng Ye, Yiheng Zhang, Yuhang Yang, Xueqiang Lv, Shizhou Zhang, Le Liu, Di Xu
arXiv:2609.38620v1 Announce Type: new
Abstract: Neural implicit representations have had a significant impact on scene reconstruction by enabling robots to build continuous, differentiable, and high-...
By Hanwen Cao, Wenqiang Wu, Kuang-Ting Tu, Mathias Otnes, Jeffrey Delmerico, Rui Wang, Yulun Tian, Nikolay Atanasov
arXiv:2606. 27412v1 Announce Type: cross Abstract: 3D Scene Graph Generation (3DSGG) represents 3D scenes as structured object-relation-object graphs, providing a compact relational abstraction for spatial understanding.
By Jingjun Sun, Chaowei Wang, Zhirui Liu, Jiaxu Tian, Ming Yang, Yaoxing Wang, Shan Gao
arXiv:2606. 31585v1 Announce Type: cross Abstract: The remarkable scalability of Transformers has expanded their application to 3D computer vision, where camera-aware positional encoding is crucial for providing spatial cues in multi-view geometry.
By Shun Kenney, Teppei Suzuki
G6D is a learning‑free, geometry‑driven RGB‑D 6D pose solver designed for robotic manipulation. It generates pose hypotheses via template‑based geometric matching and refines them using silhouette and depth consistency, requiring only an RGB‑D observation, an object mask, camera intrinsics, and a CAD model. The method offers adjustable accuracy‑computation trade‑offs, can run on CPU without GPUs, and has shown strong performance on LineMOD and BOP19 datasets, as well as in real‑world pick‑and‑place experiments.
By Yixuan Liang (Tsinghua University), William Chen (Sapient Intelligence), Yunan Wang (Tsinghua University), Jizhou Yan (Tsinghua University), Zhao Jin (Tsinghua University), Changling Liu (Sapient Intelligence), Chuxiong Hu (Tsinghua University)
The paper introduces the Geometry‑Native Autoencoder (GAE), a compact latent space that can be decoded into appearance, depth, camera parameters, and point maps, enabling 3D‑consistent world generation. By reparameterizing a geometry foundation model’s features, GAE replaces traditional appearance‑centric latents and improves visual quality and 3D coherence, achieving significant reductions in FVD and camera‑trajectory error on benchmark datasets. The work demonstrates that a geometry‑native latent space can serve as a shared interface between perception and generation models.
By Jiahao Lu, Minghao Yin, Wenbo Hu, Hengyu Liu, Wang Zhao, Sai-Kit Yeung, Ying Shan, Yuan Liu