arXiv Computer Vision

TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editing

TASE introduces a truncation‑aware embedding space that projects pretrained 2D semantic features into 3D scene representations, allowing flexible and controllable editing. The method optimizes feature channels so that fewer channels yield abstract semantics while more channels preserve detail, and it enforces multi‑view consistency with a scale‑ and translation‑equivariant loss. A finetuning stage for the editing diffusion model further reduces artifacts from geometric changes, achieving competitive performance and outperforming prior methods on large‑scale geometric edits.

arXiv Computer Vision
Oct 2

EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning

arXiv:2607.07187v2 Announce Type: replace Abstract: Local editing of 3D objects remains a long-standing challenge. When interacting with 3D content, humans naturally tend to specify a coarse region o...

By Youtan Yin, Yanning Zhou, Jiacheng Wei, Xiaofeng Yang, Jun Zhang, Jiayang Bai, Jingwen Ye, Weidong Zhang, Guosheng Lin
arXiv Computer Vision
Sep 1

Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models

The paper introduces Chat-Edit-3D++ (CE3D++), an interactive 3D and 4D scene editing system that uses a Hash-Atlas network to separate 2D editing from 3D reconstruction. CE3D++ employs a large language model to accept arbitrary textual input, interpret user intent, and autonomously invoke appropriate visual models, enabling multi‑round dialogue and diverse editing effects. The approach is extended to monocular 4D scenes by adding motion constraints and a trajectory dataset, allowing a smaller LLM to schedule up to 30 visual tools accurately.

By Shuangkang Fang, Yufeng Wang, Yi-Hsuan Tsai, Wenrui Ding, Yi Yang, Shuchang Zhou, Ming-Hsuan Yang
Hugging Face Trending Papers
Jun 8

EditSSC: Toward Editable Semantic Occupancy Scenes with Unconditional Diffusion Models

3D semantic scene generation is crucial for autonomous driving applications, yet most methods rely on complex 3D-specific architectures such as triplane encoders and adapted diffusion networks, limiting both their simplicity and their editing capabilities. We propose EditSSC, an editing-ready method for 3D semantic scene generation using 2D Bird's Eye View (BEV) representations and off-the-shelf latent diffusion network.

arXiv AI
Sep 3

Bernini: Latent Semantic Planning for Video Diffusion

Bernini proposes a unified framework that separates semantic planning and pixel rendering for video generation and editing. An MLLM-based planner predicts target semantics in ViT embedding space, while a DiT-based renderer synthesizes pixels conditioned on this plan, text features, and source VAE features for editing. The approach introduces Segment-Aware 3D Rotary Positional Embedding and chain-of-thought reasoning, achieving state‑of‑the‑art performance on diverse video benchmarks.

By Bernini Team, Chenchen Liu, Junyi Chen, Lei Li, Lu Chi, Mingzhen Sun, Zhuoying Li, Yi Fu, Ruoyu Guo, Yiheng Wu, Ge Bai, Zehuan Yuan
arXiv Computer Vision
Sep 7

Learning 3D Editing without Paired Supervision via Generative Prior Distillation

The paper introduces a framework for instruction‑guided 3D editing that does not require paired 3D supervision. It distills visual, semantic, and geometric knowledge from foundation models into a 3D editing model using a differentiable rendering pipeline, guided by a 2D visual prior from an image editing model and a semantic prior from a Vision‑Language Model. A 3D‑aware Distribution Matching regularization is added to prevent geometric collapse and ensure realistic 3D outputs, leading to superior instruction fidelity and cross‑view consistency compared to state‑of‑the‑art baselines.

By Hao Wen, Weibin Yun, Hongxing Fan, Haotian Lu, Rui Chen, Zehuan Huang, Lu Sheng
Hugging Face Trending Papers
Aug 10

SI-Edit: Toward Sketch-Instruction Guided Local Image Editing with Pixel-Level Precision

Despite rapid advances in generative models, achieving pixel-level precision in sketch-based image editing remains a persistent challenge, particularly for fine-grained local deformations. This gap stems primarily from the critical shortage of high-quality, publicly available benchmark datasets that jointly provide geometric constraints and semantic instructions.