arXiv Machine Learning

The Neverwhere Visual Parkour Benchmark Suite

The paper introduces the Neverwhere Visual Parkour Benchmark Suite, a collection of over sixty hyper‑photo‑realistic 3D Gaussian Splatting reconstructions of urban indoor and outdoor scenes designed to evaluate visual locomotion controllers in closed‑loop, continuous testing setups. It aims to bridge the gap between training and real‑world evaluation by providing reproducible environments and policy checkpoints trained across multiple scenes, while highlighting the risks of relying solely on 3D Gaussian‑generated data. The authors offer code and data on their project page for easy integration into robotic evaluation pipelines.

arXiv Computer Vision
Sep 15

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

Habitat-GS is a navigation-focused embodied AI simulator that extends Habitat‑Sim by incorporating 3D Gaussian Splatting (3DGS) for real‑time photorealistic rendering and scalable asset import. It introduces a Gaussian avatar module that represents dynamic humans as both photorealistic visual entities and navigation obstacles, enabling agents to learn human‑aware behaviors. Experiments show that agents trained on 3DGS scenes generalize better across domains and that the avatar system supports effective human‑aware navigation while maintaining system scalability.

By Ziyuan Xia, Jingyi Xu, Chong Cui, Yuanhong Yu, Jiazhao Zhang, Qingsong Yan, Tao Ni, Junbo Chen, Xiaowei Zhou, Hujun Bao, Ruizhen Hu, Sida Peng