arXiv Computer Vision

3DROID: A Renderable 3D Gaussian Dataset with Measured Per-Scene Reliability

arXiv Computer Vision
3d ago

BIND: Binding 3D Robot Actions to 2D Image Features

arXiv:2609.38443v1 Announce Type: cross Abstract: We introduce BIND, a new action representation for visuomotor robot policies that binds 3D robot actions to their corresponding 2D image features, yi...

By Cameron Smith, Arsh Tangri, Vitor Guizilini, Yue Wang, Zubair Irshad, Sergey Zakharov
arXiv AI
Sep 24

InfiNoVA: Infinite Novel View Augmentation for Viewpoint Invariant Robot Policies

InfiNoVA is a data‑augmentation framework that transforms synchronized multi‑camera demonstrations into a dense, geometrically consistent set of training views by reconstructing each manipulation trajectory as a time‑varying 3D Gaussian. The method renders novel observations from sampled camera poses while preserving the original state‑action pairs, improving frame‑level fidelity and temporal consistency compared to generative synthesis. Across four real‑world manipulation tasks, policies trained with InfiNoVA achieve 5.4× higher average success under unseen randomized viewpoints than VISTA‑based augmentation and 1.7× higher success than training on all five physical camera views.

By Sai Puneeth Reddy Gottam, Elmar Rueckert, Vedant Dave
arXiv Machine Learning
Jun 19

Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation

arXiv:2606. 20118v1 Announce Type: cross Abstract: Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution.

By Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin
Hugging Face Trending Papers
Jun 9

ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting

Reconstructing dynamic and interactive 3D scenes from real-world observations remains a fundamental challenge in computer vision and robotics. While recent advances in 3D Gaussian Splatting have enabled high-fidelity static reconstruction, extending it to interactive environments with articulated robots and manipulable objects remains difficult due to complex contact interactions and abrupt pose changes.

arXiv Computer Vision
Aug 27

PIVOT: A Multi-Trajectory Dataset and Testbed for Pose, Intrinsics, and Novel Viewpoint Evaluation in Real-World 3D Reconstruction

PIVOT is a new multi‑trajectory dataset and evaluation framework that captures real‑world scenes with diverse camera paths, preserving both sensor‑derived measured poses and COLMAP‑optimized poses along with calibrated and optimized intrinsics. It defines three benchmark families—seen vs. unseen trajectory generalization, measured vs. optimized pose sensitivity, and calibrated vs. optimized intrinsics sensitivity—and introduces a directed pose‑space Chamfer distance to assess pose coverage. The first version of PIVOT includes five scenes recorded with a DJI Mini 4 Pro and offers an open processing and Nerfstudio‑based evaluation toolchain, revealing a consistent quality gap between held‑out and unseen trajectories and significant sensitivity to pose source and camera intrinsics.

By Mary Raymond
arXiv AI
Aug 11

RAG-3DSG: Enhancing 3D Scene Graphs with Re-Shot Guided Retrieval-Augmented Generation

arXiv:2601. 10168v3 Announce Type: replace-cross Abstract: Open-vocabulary 3D Scene Graph (3DSG) can enhance various downstream tasks in robotics by leveraging structured semantic representations, yet current 3DSG construction methods suffer from semantic inconsistencies caused by noisy cross-image aggregation under occlusions and constrained viewpoints.

By Yue Chang, Rufeng Chen, Zhaofan Zhang, Yi Chen, Yifan Tian, Sihong Xie
arXiv AI
Sep 10

3DWay: Generalizing Robot Manipulation via 3D Consistent Waypoints

The paper introduces 3DWay, a method that predicts 3D-consistent waypoints for robot manipulation by first generating multi‑view consistent 2D waypoints and then triangulating them. This approach addresses the 3D ambiguity inherent in 2D trajectory predictions and leverages pretrained vision‑language models to provide explicit 3D motion specifications. Experiments demonstrate that 3DWay improves 3D spatial grounding and vision‑language reasoning, enhancing generalization for robot manipulation tasks.

By Ziqin Huang, Yingyue Li, Chenyangguang Zhang, Ruida Zhang, Yuxin Chen, Gu Wang, Xingyu Liu, Masayoshi Tomizuka, Xiangyang Ji
arXiv Computer Vision
Sep 16

GeoLAM: Learning Geometry-Grounded Latent Actions from Unlabeled Human Videos

GeoLAM is a framework that learns geometry‑grounded latent actions from unlabeled human videos. It uses future‑frame reconstruction with a frozen geometric feature hierarchy and motion supervision from a 4D geometry teacher to capture 3D displacement, image‑plane motion, and surface‑orientation changes. After pretraining, the representation serves as transition targets for a world‑action model trained on robot demonstrations, enabling denoised latent actions and executable action chunks without requiring hand‑pose annotations or future‑video generation during deployment.

By Yifan Xie, Hekun Tian, Jinkun Liu, YuAn Wang, Qiao Sun, Wenbo Ding
arXiv Computer Vision
Sep 1

OptiGeo: Efficient Monocular Geometry for Embodied Perception in Optically Challenging Scenes

arXiv:2608.29881v1 Announce Type: new Abstract: Monocular depth estimation has achieved strong open-domain generalization, yet reliable robotic deployment remains difficult in transparent, reflective...

By Muxin Liu, Tianbo Liu, Jing Xia, Xiaoyang Lyu, Xiaoshan Wu, Bo Wang, Peng Dai, Zhongrui Wang, Shaoshuai Shi, Xiaojuan Qi