Gaze Target Estimation Anywhere with Concepts
arXiv:2608. 11367v1 Announce Type: cross Abstract: Estimating human gaze targets from images in-the-wild is an important and formidable task.
arXiv:2608. 11367v1 Announce Type: cross Abstract: Estimating human gaze targets from images in-the-wild is an important and formidable task.
Estimating human gaze targets from images in-the-wild is an important and formidable task. Existing approaches primarily employ brittle, multi-stage pipelines that require explicit inputs, like head bounding boxes and human pose, in order to identify the subject of gaze analysis.
arXiv:2603.26945v2 Announce Type: replace Abstract: Appearance-based gaze estimation (AGE) has achieved remarkable performance in constrained settings, yet we reveal a significant generalization gap...
Gaze Attention is a new mechanism for multimodal large language models that selectively focuses on relevant visual regions during each generation step, rather than attending to all visual tokens. By grouping tokens into spatial regions and using learnable context tokens to retain global information, it reduces attention computation and visual key‑value entries by up to 90%. Experiments on 13 image and 6 video benchmarks show that Gaze Attention matches or outperforms dense‑attention baselines while using fewer visual resources.
GazeFlow is a new framework for egocentric gaze prediction that models gaze as a joint distribution of temporal positions conditioned on both top‑down task cues and bottom‑up visual saliency. It employs conditional flow matching to iteratively transform Gaussian noise into realistic gaze trajectories, using a velocity field informed by video‑encoded visual features and global task queries. On standard benchmarks, GazeFlow outperforms existing methods on per‑frame metrics and produces trajectories that better reflect human gaze dynamics.
arXiv:2608. 15614v1 Announce Type: cross Abstract: The use of multimodal LLMs (MLLMs) for egocentric video understanding with wearable devices is constrained by the token budget.
arXiv:2602. 14834v2 Announce Type: replace-cross Abstract: Human eye movements in visual recognition reflect a balance between foveal sampling and peripheral context.
DiTGaze is a calibration‑efficient augmentation system for few‑shot gaze estimation that uses a two‑stream 3D Gaussian Splatting backbone and a geometry‑conditioned latent Diffusion Transformer. It bridges rasterized Gaussian features to latent tokens via a learnable projection and frozen VAE, and incorporates timestep, identity, and expression conditioning through Adaptive Layer Normalization. The method densifies gaze supervision with intermediate yaw‑pitch sampling and applies an orthogonality constraint to reduce interference among gaze, pose, and expression, achieving a 4.1 % reduction in generator‑level gaze error on ETH‑XGaze and outperforming baselines across all calibration budgets up to nine real images.
AVAtt is a free‑viewing eye‑tracking dataset comprising Images{} paintings from sixteen art movements and five centuries, with Scanpaths{} scanpaths and Fixations{} fixations collected from Participants{} participants. The dataset provides individual scanpaths, fixation timing, eye‑screen distance, fixation and saliency maps, temporal saliency videos, and rich art metadata. A benchmark of classic and deep saliency models shows significant room for improvement, and 44 scanpath‑similarity measures—including a new language‑free image‑encoder family—are ranked.
arXiv:2608.22926v1 Announce Type: new Abstract: Gaze is increasingly used as an input signal for vision and multimodal models, yet no consensus exists on how to represent it across datasets. Raw trac...
arXiv:2609.10139v1 Announce Type: new Abstract: Driver gaze provides information regarding driver visual attention and situational awareness to the surrounding traffic. Existing driver gaze estimatio...
arXiv:2507. 15833v3 Announce Type: replace-cross Abstract: Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing.