arXiv:2609.24531v1 Announce Type: new
Abstract: Thermography plays a vital role in military and broader thermal analysis applications. Recent progress in 3D thermal reconstruction has extended temper...
By Rongfeng Lu, Lifeng Lin, Xiaobao Wei, Quan Chen, Ming Lu, Yitian Xue, Yaoqi Sun, Yuhan Gao, Anke Xue, Chenggang Yan
Thermography plays a vital role in military and broader thermal analysis applications. Recent progress in 3D thermal reconstruction has extended temperature analysis from 2D to 3D space, yet most exis...
arXiv:2609.12682v1 Announce Type: new
Abstract: Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded...
By Shaurya Pavan A, Vemunuri Divya Madhuri, Yash Pradeep Gawande, Kaushik Mitra
Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks for mobile platforms.
arXiv:2508.03077v2 Announce Type: replace
Abstract: Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction with...
By Anran Wu, Long Peng, Xin Di, Xueyuan Dai, Chen Wu, Yang Wang, Xueyang Fu, Yang Cao, Zheng-Jun Zha
GS-PI introduces an optimization‑decoupled framework that transforms Gaussian Splatting (GS) assets into physically based rendering (PBR) compatible Gaussian assets. By treating PBR material generation as a geometry‑conditioned diffusion process on 3D point clouds, it achieves multi‑view consistency and avoids the pixel‑correspondence problems of 2D diffusion. The method employs a multi‑scale cross‑view conditioning mechanism—combining global semantic priors, photometric cues, and spatial view‑direction signals—to prevent specular highlights from baking into intrinsic colors, and then distills the predicted attributes back into a fully relightable PBR‑GS asset without requiring proxy meshes.
By Jieting Xu, Rengan Xie, Zijian Huang, Zehui Jin, Rui Wang, Yuchi Huo
RA‑SOD is a new RGB‑Thermal salient object detection framework that explicitly models the reliability of each modality. It introduces a reliability‑conditioned representation, an uncertainty‑guided dual‑stream refinement, and a pixel‑wise modality competition mechanism to adaptively compensate degraded features and suppress unreliable evidence. Experiments on four benchmarks show that RA‑SOD achieves state‑of‑the‑art performance and remains robust under severe modality degradation.
By Hongbo Gao, Zhengyu Li, Xueru Nie, Dihao Zhu, Lijun Zhao, Yunke Wang, Chang Xu
arXiv:2609.37115v1 Announce Type: new
Abstract: We revisit the role of appearance modeling in 3D Gaussian Splatting (3DGS) and show that limited expressiveness in view-dependent reflectance is a key...
By Pratik Singh Bisht, Andreas Kolb
VesperMUSE is a multi‑modal vision transformer that enhances image semantic segmentation under varied lighting by combining physics‑informed low‑light adaptation, thermal‑guided low‑light image enhancement, and surface normal maps. The framework fuses RGB, thermal, and normal features through a modality‑agnostic self‑attention mechanism, enabling robust segmentation without architectural changes for different sensor setups. Extensive tests show that VesperMUSE recovers missing visual cues and achieves state‑of‑the‑art performance in extreme, unstructured environments.
By Raul Balmez
arXiv:2604.12251v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) delivers high-fidelity real-time rendering but suffers from geometric and photometric degradations under sparse-view c...
By Xinliang Wang, Yifeng Shi, Zhenyu Wu
arXiv:2609.39553v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality...
By Changbai Li, Shuo Yang, Yichen Yang, Shuwei Shao, Huobin Tan
arXiv:2602.18741v3 Announce Type: replace-cross
Abstract: Spectral rendering reproduces the wavelength-dependent appearance that RGB rendering cannot: metamerism, colour shifts under spectrally rich...
By Jiaqi Yu (University of York), Dar'ya Guarnera (University of York), Giuseppe Claudio Guarnera (University of York, Lumirithmic Ltd)