Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks for mobile platforms.
arXiv:2508.03077v2 Announce Type: replace
Abstract: Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction with...
By Anran Wu, Long Peng, Xin Di, Xueyuan Dai, Chen Wu, Yang Wang, Xueyang Fu, Yang Cao, Zheng-Jun Zha
WilLaGS introduces a unified framework that enhances 3D Gaussian Splatting for in-the-wild scenes by learning a continuous global appearance manifold with a β‑VAE and generating dynamic Tri‑Plane features for spatially‑varying local illumination. It also incorporates a self‑supervised perceptual masking mechanism using a Teacher‑Student EMA architecture to suppress transient artifacts and identify inconsistent regions. Experiments on multiple datasets show that WilLaGS achieves state‑of‑the‑art reconstruction quality and novel view synthesis while preserving real‑time rendering efficiency.
By Yuhao Bai, Qianqiu Tan, Lilong Chen, Huanhuan Lv, Lijun Chen
arXiv:2505.01950v2 Announce Type: replace-cross
Abstract: The recent Segment Anything Model (SAM) demonstrates strong instance segmentation performance across various downstream tasks. However, SAM i...
By Dong Xing, Jinhe Zhang, Hang Yang, Yuqing Wang
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.
arXiv:2505. 08438v4 Announce Type: replace-cross Abstract: Event cameras are rapidly emerging as powerful vision sensors for 3D reconstruction, uniquely capable of asynchronously capturing per-pixel brightness changes.
By Chuanzhi Xu, Haoxian Zhou, Langyi Chen, Haodong Chen, Zeke Zexi Hu, Zhicheng Lu, Ying Zhou, Vera Chung, Qiang Qu, Weidong Cai
arXiv:2608.31159v1 Announce Type: new
Abstract: The bidirectional reflectance factor (BRF) characterizes the directional radiative properties of terrestrial surfaces. However, existing three-dimensio...
By Yiling Yao, Wenjuan Zhang, Bowen Wang, Bocheng Li, Wentao Song, Bing Zhang
arXiv:2605. 00271v3 Announce Type: replace-cross Abstract: Event cameras provide several unique advantages over standard frame-based sensors, including high temporal resolution, low latency, and robustness to extreme lighting.
By Vincenzo Polizzi, David B. Lindell, Jonathan Kelly
arXiv:2609.02747v1 Announce Type: new
Abstract: Achieving truly immersive large-scale scene digitization necessitates consistent and visually pleasing rendering across all possible viewing perspectiv...
By Tianheng Lu, Guangyu Wang, Ruqi Huang, Lu Fang
arXiv:2512.23667v3 Announce Type: replace
Abstract: Intrinsic image decomposition aims to recover material and illumination factors from RGB observations, but real-world images entangle reflectance w...
By Kang Du, Duotun Wang, Wanling Li, Yirui Guan, Zeyu Wang
arXiv:2608. 01958v2 Announce Type: replace-cross Abstract: 4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering.
By Zhengyang Zhang, Ziyu Lu, PengCheng Li, Hongbo Duan, Yi Liu, Pengting Luo, Peiyu Zhuang, Xinghui Li, Shaohua Ma
arXiv:2608.29220v1 Announce Type: new
Abstract: Multimodal image fusion (MMIF) aims to integrate complementary sensor data into a single representation that preserves intrinsic scene reality while el...
By Haozhen Wei, Chengjun Jiang, Yutong Guo, Xinrui Ju, Xingyuan Li, Xiang Chen, Jinyuan Liu