Spectral Rendering Without a Spectral Renderer: Learned Spectral Codes for RGB Pipelines
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2609.05738v1 Announce Type: cross Abstract: We present 'RenderFormer-V2', a unified learned transformer-based neural rendering model, complementary to modern physics-based rendering systems, th...
arXiv:2601.15897v3 Announce Type: replace Abstract: Multi-modal scene reconstruction integrating RGB and thermal infrared data is essential for robust environmental perception across diverse lighting...
arXiv:2609.37115v1 Announce Type: new Abstract: We revisit the role of appearance modeling in 3D Gaussian Splatting (3DGS) and show that limited expressiveness in view-dependent reflectance is a key...
GS-PI introduces an optimization‑decoupled framework that transforms Gaussian Splatting (GS) assets into physically based rendering (PBR) compatible Gaussian assets. By treating PBR material generation as a geometry‑conditioned diffusion process on 3D point clouds, it achieves multi‑view consistency and avoids the pixel‑correspondence problems of 2D diffusion. The method employs a multi‑scale cross‑view conditioning mechanism—combining global semantic priors, photometric cues, and spatial view‑direction signals—to prevent specular highlights from baking into intrinsic colors, and then distills the predicted attributes back into a fully relightable PBR‑GS asset without requiring proxy meshes.
Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their versatility and integration with conventional graphics workflows. We introduce Floating Radiance Networks (FlaRe), a neural scene representation combining explicit ray-traceable geometry with continuous neural radiance functions.
HyperVision introduces the first ground‑based hyperspectral pre‑trained backbone, addressing challenges of varying spectral configurations, limited annotations, and dataset diversity. It employs a channel‑adaptive dynamic embedding to unify heterogeneous inputs, a multi‑source pseudo‑labeling strategy combining SAM2 spatial cues with HyperFree spectral details, and cross‑modal knowledge distillation from a pre‑trained RGB vision model. Trained on 15k images from 26 datasets, HyperVision achieves significant improvements—up to 16.3% relative gain in hyperspectral semantic segmentation, 2.1% in object tracking AUC, and 35.5% reduction in salient object detection MAE—while requiring only head‑only adaptation.