arXiv Computer Vision

Gaussian Light Field Splatting: A Physical Prior-Driven Vision Transformer for Low-Light Image Enhancement

The paper introduces Gaussian Light Field Splatting (GLFS), a Vision Transformer that embeds continuous light‑field priors derived from 2D Gaussian splatting into its self‑attention mechanism. GLFS models scene illumination as a sum of anisotropic Gaussian basis functions, enabling adaptive spatial gain estimation for low‑light images with complex, non‑uniform lighting. To preserve color fidelity and structural detail, the authors add a color vector angular loss and a luminance edge loss, and report that GLFS outperforms existing methods in illumination correction, structure preservation, and perceptual quality.

Hugging Face Trending Papers
Aug 11

Towards Color-Faithful Low-Light Image Enhancement via Adaptive Color Debiasing and Saturation Rectification

Low-light imaging often introduces color bias caused by the low signal-to-noise ratio and the image formation process. Although recent low-light image enhancement methods have achieved strong brightness recovery, faithful color restoration remains challenging, manifesting as overall color bias together with local under- and over-saturation.

arXiv Computer Vision
Oct 16

Naka-GS: Naka-Guided Chroma Correction and Point-Prior Compaction for Low-Light 3D Gaussian Splatting

Naka-GS is a low‑light 3D Gaussian Splatting framework that jointly enhances observations and improves Gaussian initialization. It introduces Naka‑Guided Chroma Correction, which uses a fixed bionic response as a photometric anchor to learn bounded, frequency‑decoupled luminance and chromatic corrections, preserving fine structures while reducing color and boundary artifacts. A lightweight, non‑learned Point‑Prior Compaction Module refines dense scene priors via voxel pooling and distance‑adaptive pruning, cutting the number of points from 1.00 M to 59.52 K and shortening optimization time by 37.7 % while achieving state‑of‑the‑art PSNR, SSIM, and LPIPS on eight RealX3D scenes.

By Runyu Zhu, SiXun Dong, Zhiqiang Zhang, Qingxia Ye, Rongjun Qin, Zhihua Xu
Hugging Face Trending Papers
Aug 6

Overcoming Attention Drift: Homogeneity-Heterogeneity Guided Feature Aggregation for Low-Light Remote Sensing Image Enhancement

Restoring high-fidelity remote sensing imagery from extreme low-light degradation is indispensable for reliable Earth observation and downstream machine vision. However, under severe noise and illumination corruption, existing methods suffer from attention drift, erroneously aggregating features across distinct physical boundaries and causing severe structural blurring and color distortion.

arXiv Computer Vision
Sep 18

GS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets

GS-PI introduces an optimization‑decoupled framework that transforms Gaussian Splatting (GS) assets into physically based rendering (PBR) compatible Gaussian assets. By treating PBR material generation as a geometry‑conditioned diffusion process on 3D point clouds, it achieves multi‑view consistency and avoids the pixel‑correspondence problems of 2D diffusion. The method employs a multi‑scale cross‑view conditioning mechanism—combining global semantic priors, photometric cues, and spatial view‑direction signals—to prevent specular highlights from baking into intrinsic colors, and then distills the predicted attributes back into a fully relightable PBR‑GS asset without requiring proxy meshes.

By Jieting Xu, Rengan Xie, Zijian Huang, Zehui Jin, Rui Wang, Yuchi Huo
arXiv Computer Vision
Oct 7

VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scattering

VolS-GS is a relightable Gaussian splatting framework that reconstructs objects from one-light-at-a-time captures and renders them under novel lighting and viewpoints. It addresses the difficulty of modeling non‑local effects such as subsurface scattering by using the spatial support of the Gaussian scene as the domain of a differentiable finite‑volume transport solver, allowing light to propagate through the object's interior. A small network predicts scattering and absorption coefficients for each Gaussian, and the solver redistributes incident light, while a shadow term and regularizer prevent learned shadow and specular terms from dominating the appearance. "whyItMatters":"The approach improves relighting quality on held‑out lights and views across three OLAT benchmarks, demonstrating its effectiveness for realistic rendering of subsurface scattering effects."

By Junyeong Ahn, Jaegul Choo
arXiv Computer Vision
6d ago

Prior-Guided Single-Exposure HDR Novel View Synthesis via Base-Gain Representation

PriorGS is a 3D Gaussian Splatting framework for single‑exposure high dynamic range (HDR) novel view synthesis that uses learned priors to guide HDR reconstruction and camera response function (CRF) estimation. It introduces a 3D base‑gain HDR representation, separating HDR radiance into an LDR base and a 3D gain field, which improves robustness to inconsistencies in pseudo‑HDR targets and enables 3D HDR appearance editing. Experiments show PriorGS outperforms existing baselines in HDR reconstruction quality.

By Armin Shafiee Sarvestani, Sheyang Tang, Jialu Xu, Zhou Wang