Di$^2$CycleSB: Towards High-Quality Unsupervised Nighttime Visibility Enhancement via Schr\"odinger Bridge Transformer
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2607. 03013v1 Announce Type: cross Abstract: Images captured by consumer electronic devices, such as mobile phones and digital cameras, often suffer from low-light degradation due to sensor limitations and imaging pipelines, which degrades visual quality and affects downstream vision tasks.
Low-light image enhancement is severely ill-posed when the input frame contains missing structure, saturated noise, and weak local contrast. Event cameras provide asynchronous brightness-change observations with high temporal resolution, but prior works often treat voxel channels as an unordered or static feature stack before fusion, rather than explicitly modeling their within-window temporal evolution, weakening the temporal evidence that makes events useful.
arXiv:2609.00901v1 Announce Type: new Abstract: Modifying the illumination of driving images is a fundamental challenge, as most datasets are captured at specific times of day. Existing methods rely...
arXiv:2609.01123v1 Announce Type: new Abstract: Recent advancements in low-light image enhancement have leveraged diffusion models for their strong ability to generate perceptually realistic, detaile...
WildShadowRemover is a framework that adapts a pretrained video diffusion model for robust in-the-wild video shadow removal using LoRA fine-tuning. It augments the frozen VAE decoder with a detail injection module and introduces a shadow‑mask‑guided frequency‑decomposed modulation module to restore high‑frequency textures while suppressing shadow artifacts, with monocular depth priors providing geometry‑aware guidance. The authors also create WildShadow, a large‑scale paired video shadow removal dataset, and show that their method outperforms existing approaches in shadow removal quality, temporal consistency, and generalization across challenging real‑world scenarios.
We present Generative Relightable Avatars (GRA), a person-specific method for photorealistic free-view rendering and environment-map relighting of full-body humans. We postulate that modeling fine-grained appearance details is inherently a one-to-many problem that can benefit from a generative formulation.