arXiv:2603.20714v4 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) has become the method of choice for photo-realistic novel view synthesis (NVS), due to its efficiency and compelling v...
By Ivan Desiatov, Torsten Sattler
arXiv:2609.12682v1 Announce Type: new
Abstract: Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded...
By Shaurya Pavan A, Vemunuri Divya Madhuri, Yash Pradeep Gawande, Kaushik Mitra
arXiv:2608.22344v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) achieves state-of-the-art rendering quality at real-time speeds but suffers from "model bloat" - a large number of redunda...
By Zi-Ming Wang, Kai-Wen Duan, Kowei Huang, Akihiro Sugimoto, Shang-Hong Lai
arXiv:2609.22941v1 Announce Type: new
Abstract: Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and m...
By Yunqi Gao, Zhanfeng Liao, Hanzhang Tu, Zhaoqi Su, Guoqing Zheng, Songtao Wang, Hongwen Zhang, Zhou Xue, Leyuan Liu, Yebin Liu
Efficient Confidence-Aware Densification for 3DGS proposes a new densification strategy for 3D Gaussian Splatting that replaces opacity-based sampling with error-driven placement of primitives. The method keeps a fixed primitive budget and places new primitives where image error and low learned confidence are highest, relocating under-contributing primitives accordingly. Across 24 scenes, it outperforms existing fixed-budget methods—including 3DGS-MCMC, ConeGS, and EDGS—in PSNR, SSIM, and LPIPS at budgets from 100k to 2M primitives, and can also leverage prior-based initialization to match or exceed prior methods.
By Manuel Hofer, Thomas K\"ohler, Felix Windisch, Bernhard Kerbl, Markus Steinberger, Lukas Radl
arXiv:2610.00749v1 Announce Type: new
Abstract: Standard 3D Gaussian Splatting (3DGS) learns geometry and appearance jointly from RGB supervision, making it difficult to isolate how luminance and chr...
By Rezvan Joshaghani, Steven Cutchin
arXiv:2609.36969v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) is a state-of-the-art technique for 3D scene rendering, offering high efficiency and excellent visual quality. However, be...
By Gyeonggwan Lee, Seunghwan Hong, Junghun Suh
arXiv:2609.01516v1 Announce Type: new
Abstract: While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor...
By Qian Wang, Yu Wang, Weiqi Li, Xinhua Cheng, Xiandong Meng, Ronggang Wang, Jian Zhang
arXiv:2609.39553v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality...
By Changbai Li, Shuo Yang, Yichen Yang, Shuwei Shao, Huobin Tan
arXiv:2610.09853v1 Announce Type: new
Abstract: Pose-free feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene from sparse, unposed images in a single network pass, removing the need for ca...
By Chanung Park, Seunghyeon Song, Joo Chan Lee, Eunbyung Park, Jong Hwan Ko
GeoGSplat introduces a geometry‑grounded, feed‑forward Gaussian splatting framework that avoids the pixel‑aligned prediction bottleneck by using a fixed number of Gaussians. A dual‑branch encoder builds coarse 3D anchors and fine triplane features, while a hierarchical decoder progressively generates dense 3D points and Gaussian primitives for reconstruction and novel view synthesis. The method outperforms state‑of‑the‑art pixel‑aligned and non‑pixel‑aligned splatting techniques on DTU and NRGBD datasets, especially when rendering views far from the input cameras.
By Jiale Wang, Chen Zhao, Haoyang Zhang, Yanhao Wu, Fei He, Yanhu Shan, Rui Wu, Wei Ke, Tong Zhang
ACD-GS introduces an Asymmetric Curvature-aware Densification framework for 3D Gaussian Splatting that uses second-order depth responses to guide cloning and splitting, thereby better capturing geometric discontinuities. It incorporates a multi-view photometric consistency constraint and a capacity-aware adaptive regulation strategy to balance densification and pruning during training. The approach reduces Gaussian count and storage by nearly 60% while maintaining competitive rendering fidelity, outperforming existing methods across multiple datasets.