InstantHDR is a feed-forward network that initializes high dynamic range (HDR) 3D scenes from uncalibrated multi-exposure low dynamic range (LDR) image collections in a single forward pass. It uses geometry-guided appearance modeling for multi-exposure fusion and a meta-network for scene-specific tone mapping. The authors also created a pre-training dataset, HDR-Pretrain, with 168 Blender-rendered scenes to support generalizable HDR models, achieving a speedup of about 700× over state‑of‑the‑art optimization methods while maintaining comparable quality after lightweight post‑optimization.
By Dingqiang Ye, Jiacong Xu, Jianglu Ping, Yuxiang Guo, Chao Fan, Vishal M. Patel
arXiv:2609.23436v1 Announce Type: new
Abstract: Novel view synthesis from sparse observations is severely under-constrained. Although 3D Gaussian Splatting (3DGS) enables real-time rendering, it prod...
By Hongfei Zhu, Haochen Deng, Sitao Zhang, Ling Zhou
arXiv:2609.27274v1 Announce Type: new
Abstract: Due to the limited dynamic range of conventional image sensors, captured low dynamic range (LDR) video often suffers from highlight clipping and shadow...
By Tao Zhang, Peixian Su, Xingyu Gao, Yunhao Zou, Yu Lu, Zunjie Zhu, Bolun Zheng, Ying Fu, Chenggang Yan
arXiv:2609.01516v1 Announce Type: new
Abstract: While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor...
By Qian Wang, Yu Wang, Weiqi Li, Xinhua Cheng, Xiandong Meng, Ronggang Wang, Jian Zhang
arXiv:2604.06161v3 Announce Type: replace-cross
Abstract: Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance i...
By Zhengming Yu, Li Ma, Mingming He, Leo Isikdogan, Yuancheng Xu, Dmitriy Smirnov, Pablo Salamanca, Dao Mi, Pablo Delgado, Ning Yu, Julien Philip, Xin Li, Wenping Wang, Paul Debevec
arXiv:2609.22941v1 Announce Type: new
Abstract: Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and m...
By Yunqi Gao, Zhanfeng Liao, Hanzhang Tu, Zhaoqi Su, Guoqing Zheng, Songtao Wang, Hongwen Zhang, Zhou Xue, Leyuan Liu, Yebin Liu
While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor reconstruction quality and artifacts in rendered...
RoGe is a new end‑to‑end framework for novel view synthesis that jointly learns an implicit 3D scene representation and a video diffusion model. It eliminates the need for explicit 3D intermediates by querying the implicit scene with camera rays to produce geometric features that condition the diffusion model. Experiments on DL3DV show that RoGe surpasses reconstruction‑based, generation‑based, and hybrid baselines in image quality and temporal consistency, and ablations confirm the benefits of ray‑queried features and joint training.
By Xiaolei Lang, Ze Kang, Zehao Huang, Naiyan Wang
arXiv:2609.12682v1 Announce Type: new
Abstract: Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded...
By Shaurya Pavan A, Vemunuri Divya Madhuri, Yash Pradeep Gawande, Kaushik Mitra
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target v...
Due to the limited dynamic range of conventional image sensors, captured low dynamic range (LDR) video often suffers from highlight clipping and shadow detail loss, making high-quality high dynamic ra...
arXiv:2508.03077v2 Announce Type: replace
Abstract: Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction with...
By Anran Wu, Long Peng, Xin Di, Xueyuan Dai, Chen Wu, Yang Wang, Xueyang Fu, Yang Cao, Zheng-Jun Zha