OpenGround: Planning-based Online Perception for Open-World 3D Visual Grounding
arXiv:2512. 23020v3 Announce Type: replace-cross Abstract: 3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes.
arXiv:2606. 31148v1 Announce Type: cross Abstract: 3D Visual Grounding (3DVG) aims to localize target objects in 3D scenes given natural language descriptions.
arXiv:2512. 23020v3 Announce Type: replace-cross Abstract: 3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes.
arXiv:2606. 07529v1 Announce Type: cross Abstract: Large language models (LLMs) have recently been applied to 3D vision-language (3D-VL) tasks, which require spatial reasoning to identify target objects relative to anchors.
arXiv:2603. 04976v2 Announce Type: replace-cross Abstract: Reinforcement Learning with Verifiable Rewards ( RLVR ) has emerged as a transformative paradigm for enhancing the reasoning capabilities of Large Language Models ( LLMs), yet its potential in 3D scene understanding remains under-explored.
3D vision-language models (3D VLMs) enable spatial reasoning over multi-view scenes but suffer from substantial token redundancy due to duplicated observations and large uninformative regions, leading to high computational cost. Although visual token compression has shown promise in accelerating 2D VLMs, it fails to capture the structured nature of 3D scenes and leads to incomplete spatial coverage and loss of fine-grained details.
arXiv:2606. 17539v1 Announce Type: cross Abstract: Spatial VLMs have made substantial progress in geometric perception, yet complex spatial reasoning requiring multi-step inference over depth, distance, and scene relations remains challenging.
Recent advancements in 3D Gaussian Splatting (3DGS) have enabled language-guided scene understanding. However, existing Referring 3D Gaussian Splatting (R3DGS) methods are fundamentally restricted to single-target queries.
arXiv:2608. 13226v1 Announce Type: cross Abstract: While 3D Vision-Language Models (3D VLMs) have demonstrated remarkable spatial reasoning capabilities, they suffer from massive visual token counts that create severe computational bottlenecks during inference.
While 3D Vision-Language Models (3D VLMs) have demonstrated remarkable spatial reasoning capabilities, they suffer from massive visual token counts that create severe computational bottlenecks during inference. Existing token pruning methods primarily rely on diversity-based selection, discarding similar tokens to maximize dispersion.
arXiv:2607. 06620v1 Announce Type: cross Abstract: Recent Multimodal Large Language Models (MLLMs) struggle to bridge the representational gap between 2D semantic understanding and 3D spatial geometry.
arXiv:2511. 07403v2 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) have achieved remarkable progress in vision-language tasks, but continue to struggle with spatial reasoning.
Vision-language models (VLMs) achieve strong semantic understanding but remain unreliable in metric spatial reasoning, particularly when queries require comparing multiple instances of the same object category. We study this problem through the Closest-Instance Distance Query (CIDQ), where a model must identify the nearest visible candidate to a unique reference object and estimate their gravity-aligned floor-plane distance.
arXiv:2604. 08991v3 Announce Type: replace-cross Abstract: Reliable embodied interaction in indoor environments requires agents to precisely localize small everyday objects from visual observations.