GraFT is a training‑free framework that enhances spatial reasoning in multimodal large language models by integrating a compact 3D scene graph (3DSG). It offers deterministic geometry via symbolic tools, allocentric layout through bird’s‑eye‑view rendering, and visual‑attribute grounding using egocentric frames. Experiments on ScanQA and VSI‑Bench show significant performance gains, with CIDEr increasing by 27% and improvements up to 65% over baseline models.
By Junqing Du, Fernando Ropero, Erkin Turkoz, Yanfeng Zhang, Lu Liu
arXiv:2606. 31148v1 Announce Type: cross Abstract: 3D Visual Grounding (3DVG) aims to localize target objects in 3D scenes given natural language descriptions.
By Duc Cao Dinh, Khai Le-Duc, Florent Draye, Chris Ngo, Terry Jingchen Zhang, Bernhard Sch\"olkopf, Zhijing Jin
While 3D Vision-Language Models (3D VLMs) have demonstrated remarkable spatial reasoning capabilities, they suffer from massive visual token counts that create severe computational bottlenecks during inference. Existing token pruning methods primarily rely on diversity-based selection, discarding similar tokens to maximize dispersion.
arXiv:2608. 13226v1 Announce Type: cross Abstract: While 3D Vision-Language Models (3D VLMs) have demonstrated remarkable spatial reasoning capabilities, they suffer from massive visual token counts that create severe computational bottlenecks during inference.
By Peng Ling, Yingda Yin, Lingting Zhu, Weikai Chen, Shengju Qian, Zeyu Hu, Xin Wang, Wenming Yang
3D vision-language models (3D VLMs) enable spatial reasoning over multi-view scenes but suffer from substantial token redundancy due to duplicated observations and large uninformative regions, leading to high computational cost. Although visual token compression has shown promise in accelerating 2D VLMs, it fails to capture the structured nature of 3D scenes and leads to incomplete spatial coverage and loss of fine-grained details.
Vision-language models excel at 2D image understanding but remain limited in 3D spatial reasoning. Progress is hindered by limitations in current benchmarks. First, 3D datasets often rely on point clo...