PruneGround: Plug-and-play Spatial Pruning for 3D Visual Grounding
arXiv:2606. 31148v1 Announce Type: cross Abstract: 3D Visual Grounding (3DVG) aims to localize target objects in 3D scenes given natural language descriptions.
arXiv:2606. 07529v1 Announce Type: cross Abstract: Large language models (LLMs) have recently been applied to 3D vision-language (3D-VL) tasks, which require spatial reasoning to identify target objects relative to anchors.
arXiv:2606. 31148v1 Announce Type: cross Abstract: 3D Visual Grounding (3DVG) aims to localize target objects in 3D scenes given natural language descriptions.
While 3D Vision-Language Models (3D VLMs) have demonstrated remarkable spatial reasoning capabilities, they suffer from massive visual token counts that create severe computational bottlenecks during inference. Existing token pruning methods primarily rely on diversity-based selection, discarding similar tokens to maximize dispersion.
arXiv:2608. 13226v1 Announce Type: cross Abstract: While 3D Vision-Language Models (3D VLMs) have demonstrated remarkable spatial reasoning capabilities, they suffer from massive visual token counts that create severe computational bottlenecks during inference.
3D vision-language models (3D VLMs) enable spatial reasoning over multi-view scenes but suffer from substantial token redundancy due to duplicated observations and large uninformative regions, leading to high computational cost. Although visual token compression has shown promise in accelerating 2D VLMs, it fails to capture the structured nature of 3D scenes and leads to incomplete spatial coverage and loss of fine-grained details.
arXiv:2511. 07403v2 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) have achieved remarkable progress in vision-language tasks, but continue to struggle with spatial reasoning.
arXiv:2606. 17539v1 Announce Type: cross Abstract: Spatial VLMs have made substantial progress in geometric perception, yet complex spatial reasoning requiring multi-step inference over depth, distance, and scene relations remains challenging.
Vision-language models (VLMs) achieve strong semantic understanding but remain unreliable in metric spatial reasoning, particularly when queries require comparing multiple instances of the same object category. We study this problem through the Closest-Instance Distance Query (CIDQ), where a model must identify the nearest visible candidate to a unique reference object and estimate their gravity-aligned floor-plane distance.
arXiv:2607. 06620v1 Announce Type: cross Abstract: Recent Multimodal Large Language Models (MLLMs) struggle to bridge the representational gap between 2D semantic understanding and 3D spatial geometry.
arXiv:2601. 11729v2 Announce Type: replace-cross Abstract: Visual Foundation Models (VFMs), such as DINO and CLIP, excel in semantic understanding of images but exhibit limited spatial reasoning capabilities, which limits their applicability to embodied systems.
arXiv:2606. 04381v1 Announce Type: cross Abstract: Recent large language models (LLMs) often appear to exhibit spatial reasoning ability; however, this capability is largely \emph{symbolic}, arising from pattern matching over spatial language rather than true \emph{geometric} reasoning over space.
arXiv:2510. 01483v3 Announce Type: replace-cross Abstract: Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query.
In this work, we explore an alternative paradigm for spatial reasoning by explicitly disentangling 3D perception from reasoning, rather than jointly acquiring implicit 3D perception and reasoning through large-scale training. Our key observation is that modern perception models excel at estimating continuous 3D geometry, whereas large language models (LLMs) are particularly effective at compositional and symbolic reasoning.