arXiv:2608. 12220v1 Announce Type: cross Abstract: Existing Vision-Language Models (VLMs) exhibits a critical bottleneck in robust spatial reasoning.
By Zile Zhou, Huining Yuan, Weichen Zhang, Xinlei Chen, Xiao-ping Zhang
Existing Vision-Language Models (VLMs) exhibits a critical bottleneck in robust spatial reasoning. Recent reinforcement learning (RL) methods aim to close this gap with verifiable outcomes, yet they suffer from poor credit assignment across intermediate reasoning steps.
arXiv:2606. 31148v1 Announce Type: cross Abstract: 3D Visual Grounding (3DVG) aims to localize target objects in 3D scenes given natural language descriptions.
By Duc Cao Dinh, Khai Le-Duc, Florent Draye, Chris Ngo, Terry Jingchen Zhang, Bernhard Sch\"olkopf, Zhijing Jin
arXiv:2606. 17539v1 Announce Type: cross Abstract: Spatial VLMs have made substantial progress in geometric perception, yet complex spatial reasoning requiring multi-step inference over depth, distance, and scene relations remains challenging.
By Yatai Ji, An-Chieh Cheng, Yang Fu, Yukang Chen, Han Zhang, Zhaojing Yang, Wei Huang, Ka Chun Cheung, Song Han, Vidya Nariyambut Murali, Pavlo Molchanov, Jan Kautz, Simon See, Hongxu Yin, Ping Luo, Sifei Liu
arXiv:2607. 21595v1 Announce Type: cross Abstract: Despite rapid progress, most existing vision-language models (VLMs) built from 2D visual inputs often struggle when handling various 3D tasks that require fine-grained spatial understanding and reasoning.
By Wenhao Li, Xueying Jiang, Quanhao Qian, Deli Zhao, Ran Xu, Shijian Lu, Gongjie Zhang
arXiv:2606. 05833v1 Announce Type: cross Abstract: Multimodal Large Language Models (MLLMs) excel at 2D semantic understanding but lack intrinsic 3D awareness, resulting in representations that fail to maintain geometric and spatial consistency across video frames.
By Haibo Wang, Lifu Huang
Multimodal Large Language Models (MLLMs) excel at 2D semantic understanding but lack intrinsic 3D awareness, resulting in representations that fail to maintain geometric and spatial consistency across video frames. Given the scarcity of large-scale 3D data, we present GeoVR, a novel framework that learns geometric representations using purely 2D video sequences.
World models enable agents to perform forward rollout and planning without real-world interaction. However, their application in open-world embodied intelligence remains limited by the high cost of action annotations and the heterogeneity of action spaces across platforms.
arXiv:2511. 07403v2 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) have achieved remarkable progress in vision-language tasks, but continue to struggle with spatial reasoning.
By Hunar Batra, Haoqin Tu, Hardy Chen, Yuanze Lin, Cihang Xie, Ronald Clark
While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.
arXiv:2608. 07267v1 Announce Type: new Abstract: Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions.
By Yuehao Huang, Yunzi Wu, Xiaotao Zhang, Xinhai Li, Jiankun Dong, Jiajun Lv, Chi Zhang, Chenjia Bai, Yong Liu, Xuelong Li
arXiv:2606. 00616v1 Announce Type: cross Abstract: Recent Vision-Language Models (VLMs) struggle with grounded reasoning, temporal consistency, and context aware planning in videos.
By Shivam Singh, Saptarshi Majumdar, Pratik Prabhanjan, Zicheng Liu, Emad Barsoum