arXiv Computer Vision By Nikolay Semenov, Artem Riabinin, Sergey Bassenko, Anna Averchenkova, Julia Agafonova, Anastasia Aliaskina, Kirill Kozlov, Lev Novitskiy, Nikita Samsonov, Nikolai Gerasimenko, Denis Dimitrov

Kandinsky S2V 1.0: Audio-Driven Avatar Video Generation

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arXiv Computer Vision
Sep 23

Vorch-Human: Unified Multi-Task Human-Centric Generation via Long-Horizon Continuation

Vorch-Human is a unified framework for human‑centric audio‑visual generation that handles multiple tasks—animating a person from speech, jointly generating speech and video from a voice reference, and synthesizing a scene from paired appearance and voice references—using a single dual‑stream audio‑video diffusion transformer. The model incorporates clean condition‑audio and condition‑video tokens, per‑token task embeddings, temporal position types, condition masks, and a shared multimodal prompt encoder to express diverse inputs such as driving speech, timbre examples, first frames, and subject images. A two‑level data pipeline supplies the necessary supervision by extracting speech, appearance, and timbre annotations from clips and linking consistent identity and outfit references across videos, while a frozen‑prefix recurrence enables long‑form audio‑driven generation with reduced boundary discontinuity and identity drift.

By Yang Ding, Haoran Yu, Xin Ma, Yulei Lu, Menglin Han, Yaole Wang, Siqian Yang, Gang Yue, Kaihao Zhang, Yaohui Wang, Lin Ma
arXiv Machine Learning
Sep 22

AVTR-1: Open Stack for Real-Time Interactive Avatars

arXiv:2609.22913v1 Announce Type: cross Abstract: Talking-head and dyadic models now achieve real-time inference, yet fast motion generation alone does not produce an interactive conversation. A live...

By Artem Kravtsov, Dmitrii Ziganshin, Vsevolod Poletaev, Gleb Balitskiy, Anastasia Tikhonova, Egor Burkov, Vadim Lebedev
arXiv Computer Vision
Sep 7

Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue

Motion-Omni is an end‑to‑end framework that jointly generates spoken dialogue and full‑body motion, producing speech, facial expressions, and hand, upper‑body, and lower‑body movements directly from the hidden states of a language model. The system requires joint training of the language model, speech generator, and motion generator to maintain audio‑motion alignment, and it is supervised using a scalable, model‑agnostic pipeline that pseudo‑labels 422,856 speech‑motion pairs. With a Qwen2.5‑7B‑Instruct backbone, Motion‑Omni‑Q7 achieves near‑cascade performance on motion metrics while being 5.4× faster, and it outperforms other non‑teacher cascades on beat correlation, diversity, and word error rate.

By Chengqian Ma, Wei Tao, Haoyu Zhang, Yiwen Guo
arXiv Computer Vision
Oct 1

MegaAvatar: Controllable Talking Avatar Generation

arXiv:2609.39273v1 Announce Type: new Abstract: This report presents \textbf{MegaAvatar}, a controllable talking avatar generation framework built on top of the Wan2.2-TI2V-5B model. Compared with pr...

By Junyao Gao, Sibo Liu, Weidong Zhang, Cairong Zhao, Jun Zhang