arXiv:2608.23175v1 Announce Type: new
Abstract: In light-field (LF) imaging systems, dense spatial sampling from a camera array enables powerful post-capture capabilities such as refocusing and depth...
By Sakshi Goel, Ayush Goyal, K S Venkatesh, Koteswar Rao Jerripothula
arXiv:2609.13262v1 Announce Type: new
Abstract: 3D Gaussian Splatting achieves photorealistic reconstruction within training view distribution, yet it degrades on out-of-distribution novel views, exh...
By Yunlai Zhou, Yiren Lu, Tuo Liang, Disheng Liu, Vipin Chaudhary, Yu Yin
arXiv:2608.20602v1 Announce Type: cross
Abstract: Many consumer smartphones, stereo cameras, and light field cameras record multiple synchronized viewpoints in a single exposure event. However, novel...
By Shamus Li, Ruiming Cao, Laura Waller, Kristina Monakhova, Sara Fridovich-Keil
RoGe is a new end‑to‑end framework for novel view synthesis that jointly learns an implicit 3D scene representation and a video diffusion model. It eliminates the need for explicit 3D intermediates by querying the implicit scene with camera rays to produce geometric features that condition the diffusion model. Experiments on DL3DV show that RoGe surpasses reconstruction‑based, generation‑based, and hybrid baselines in image quality and temporal consistency, and ablations confirm the benefits of ray‑queried features and joint training.
By Xiaolei Lang, Ze Kang, Zehao Huang, Naiyan Wang
arXiv:2607. 16286v1 Announce Type: cross Abstract: The 3D geometry of real-world scene data is often incomplete.
By Yingzhao Jian, Zihao Lin, Hehe Fan
arXiv:2609.28300v1 Announce Type: new
Abstract: Ill-posed inverse problems require priors to constrain the solution space toward plausible outcomes. In inverse rendering, learned priors modeling the...
By Andreea Ardelean, Bernhard Egger
The paper introduces a feed‑forward novel view synthesis method that works across heterogeneous cameras, such as perspective, fisheye, and panoramic types. It addresses tokenization ambiguity by combining token‑center relative Camera Positional Encodings with local raymaps and a projection‑aware 2D RoPE that aligns positional reasoning across different camera projections. Experiments on ScanNet++ show improved performance over camera‑conditioned baselines and zero‑shot generalization to panoramic views.
By Meng Wei, Cheng Zhang, Boying Li, Yihang Chen, Jianmin Zheng, Hamid Rezatofighi, Jianfei Cai
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target v...
Raw images inherently suffer from noise due to the stochastic nature of light and sensor hardware imperfections. As real photon counts fall, the ratio of this noise to the signal degrades; consequently, for low-light conditions, robust denoising is especially vital for high-quality results.
The paper proposes a new sequence-to-sequence formulation for multi-view stereo (MVS) that jointly predicts 3D geometry for all input views using a global transformer architecture. It introduces ray‑map embeddings to inject camera parameters into image tokens and a unified global cost volume to capture 3D structure across all views. Experiments on public benchmarks demonstrate state‑of‑the‑art performance, outperforming both traditional MVS and feed‑forward reconstruction baselines.
By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Pascal Fua
arXiv:2609.23796v2 Announce Type: replace
Abstract: Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open ch...
By Yang-Tian Sun, Tianjia Liu, Zehuan Huang, Yi-Hua Huang, Xiaoyang Lyu, Ziyi Yang, Zi-Xin Zou, Yuan-Chen Guo, Yan-Pei Cao, Xiaojuan Qi