arXiv:2605.14854v3 Announce Type: replace-cross
Abstract: Human Mesh Recovery (HMR) is fundamentally ambiguous: under occlusion or weak depth cues, multiple 3D bodies can explain the same image evide...
By Patrick Kwon, Chen Chen
Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories.
arXiv:2603.14528v3 Announce Type: replace
Abstract: In recent years, 3D visual foundation models, pioneered by pointmap-based approaches such as DUSt3R, have attracted a lot of interest, achieving im...
By Shuang Guo, Filbert Febryanto, Lei Sun, Luc Van Gool, Guillermo Gallego
arXiv:2509.04600v2 Announce Type: replace
Abstract: Reconstructing global human motion from monocular video is fundamental to VR, graphics, and robotics, yet remains ill-posed due to depth ambiguity,...
By Zhongyuan Hu, Qijun Ying, Jiazhi Shu, Ronghui Li, Yu Lu, Zijiao Zeng, Xiu Li
The paper introduces a top‑down framework for accurately locating athletes in metric world coordinates using a single calibrated broadcast frame. It presents three main contributions: a Boundary‑Aware Adaptive Tiling method that expands tile boundaries to avoid splitting athletes across tiles, a specialized two‑keypoint estimator based on RTMPose‑X for pelvis and ground projection points, and a deterministic lift of 2D projections into 3D world coordinates via camera‑calibrated ray casting. The approach achieves a LocSim score of 97.44 and an mAP of 0.9128, surpassing the baseline by over 21 % on a public test set.
By Thanh-Khoi Nguyen, Hoang-Phuc Nguyen, Linh-Huynh, Minh-Triet Tran
The paper introduces CalfVO, a monocular visual odometry system that operates without camera intrinsics, test‑time optimization, bundle adjustment, or loop closure. Using a transformer, it predicts relative poses with separate rotation and translation confidences over overlapping image windows, then aggregates these predictions via a confidence‑weighted module to produce a single trajectory. CalfVO achieves the highest accuracy among calibration‑free methods across five benchmarks and runs at 53 FPS, outperforming all baselines.
By Vladimir Yugay, Duy-Kien Nguyen, Theo Gevers, Cees G. M. Snoek, Martin R. Oswald
arXiv:2606. 25619v2 Announce Type: replace Abstract: In this paper, we present ScaleHP, a unified framework that explicitly represents per-instance metric scale to resolve the coupled errors in calibrated camera-space hand pose estimation.
By Ruitao Jing, Xingyu Chen, Hongyang Li, Qing Jiang, Yukai Shi, Lei Zhang
The paper introduces EventNet, a two‑stage pipeline that uses 2D keypoints of players, table corners, and the ball to detect key events in table tennis videos. First, a keypoint transformer condenses the pose and ball information into a robust representation; second, a transformer encoder predicts how close each frame is to the next and previous ball‑racket contact using a novel temporal cosine‑like target signal. Experiments on Latte‑MV and TTHQ datasets show high accuracy, with an F1 score of 91.16% and a mean frame deviation of 0.42 on Latte‑MV, and 73.08% / 1.16 on TTHQ.
By Rainer Lienhart, Daniel Kienzle, Shin'ichi Satoh, Anastasiia Bilinska
arXiv:2609.01276v1 Announce Type: new
Abstract: Complete 3D perception from egocentric video requires recovering the surrounding scene and the wearer's full-body motion in a shared metric frame. Exis...
By Kai Guan, Minchao Jiang, Ruichen WangLi, Wentao Zhu, Lei Zhang
MuyBridge is an on-device system that estimates an athlete’s segmental center of mass (CoM) trajectory from a single phone camera video stream. It combines a compact 2D pose network with a distilled monocular depth network, fusing their outputs through anatomical and physical priors to produce metric CoM estimates without requiring 3D or task‑specific supervision. On the AthletePose3D dataset, MuyBridge achieves 33–41 mm vertical CoM error and 2.3–6.6 % absolute‑relative range error, delivering CoM estimates at 63 FPS on an iPhone 15 with asynchronous depth updates.
By Aidan Bradshaw, Marco Giordano, David Rode, Andreas Habersack, Elif Basokur, Annika Kruse, Markus Tilp, Michele Magno, Peter Wolf, Luca Benini, Christoph Leitner
arXiv:2609.24424v1 Announce Type: new
Abstract: Monocular RGB-based hand pose estimation has emerged as a critical research frontier in computer vision. The local hand pose estimation methods predict...
By Kaiwen Ren, Yiran Jiang, Yongjing Ye, Shihong Xia
arXiv:2609.13903v1 Announce Type: new
Abstract: We study how to update a pre-built aerial scene with a newly captured, unposed ground-view sequence. The aerial scene already contains a reliable metri...
By Zhuoxiao Li, Xinyi Liu, Taoyu Wu, Yinrui Ren, Tongyan Hua, Ou Jing, Shuai Zhang, Dongli Wu, Rongjun Qin, Ge Lin Kan, Wufan Zhao