arXiv:2605.01234v2 Announce Type: replace
Abstract: We present TT4D, a large-scale, high-fidelity table tennis dataset. It provides $140+$ hours of reconstructed singles and doubles gameplay from mon...
By Nima Rahmanian, Daniel Kienzle, Thomas Gossard, Dvij Kalaria, Rainer Lienhart, Shankar Sastry
arXiv:2609.39300v1 Announce Type: new
Abstract: Recent advances in computer vision have made broadcast sports videos increasingly useful for event analysis, performance assessment, and player-safety...
By Ahmed Endris Hasen, Muhammad Shahzad Khan, Nikolaos Passalis, Jenni Raitoharju
arXiv:2608. 19646v1 Announce Type: new Abstract: Visual understanding in sports has emerged as a hot topic in computer vision in recent years.
By Yunhao Zhao, Haoying Sun, Jiarui Li, Zhuming Wang, Ya Jing, Xiangbo Shu, Lifang Wu, Changwen Chen
arXiv:2607. 21267v1 Announce Type: new Abstract: Comprehensive basketball video understanding requires resolving not only what event occurs, but also who is responsible and when the key evidence appears.
By Yu Zhang, Jiayuan Rao, Haoning Wu, Weidi Xie
Precise Event Spotting (PES) requires distinguishing visually similar yet semantically distinct adjacent frames, making it fundamentally different from image classification and coarse action recognition. Although self-distillation methods such as DINO have shown strong representation learning ability in images, we find that directly applying them to PES is ineffective: without supervised guidance, subtle but crucial motion cues are often suppressed as noise, leading to representations that are insensitive to precise event boundaries.
arXiv:2609.26923v1 Announce Type: cross
Abstract: Cricket is one of the most celebrated sports world-wide, and technological advancement has become deeply embedded in how the modern game is analyzed...
By Sourav Shome, M. D. Ashiquzzaman Rahad, Rameswar Debnath
arXiv:2606. 31127v1 Announce Type: cross Abstract: To enable personalized, real-time coaching using Augmented Reality glasses or fixed camera setups in domains such as sports, cooking, or music, a system must understand not just what a person does, but how well they execute an activity.
By Bj\"orn Braun, Christian Holz
arXiv:2608. 07932v2 Announce Type: replace Abstract: Sports video analysis is crucial for athletic analytics and broadcasting enhancement.
By Yizhi Li, Jiawei Jiang, Guanhong Wang, Yingcai Wu, Gaoang Wang
arXiv:2609.10498v1 Announce Type: new
Abstract: Recovering 3D human pose from monocular sports broadcasts remains challenging when players must be localized in a shared metric world coordinate system...
By Simon Khan, Laurent Gajny, Jennyfer Lecompte, S\'ebastien Laporte
arXiv:2606. 09842v1 Announce Type: cross Abstract: Applying Human Pose Estimation (HPE) in real world environments remains a challenging task, this paper explores and surveys real time HPE approaches and their limitations in sports analysis for individuals, alongside developing a practical lightweight prototype for real world testing and usage.
By Parth Agrawal, Ronit, Sagar Kumar, Aashish Bhambri
arXiv:2607. 13421v1 Announce Type: cross Abstract: Spatio-Temporal Video Grounding (STVG) aims to retrieve the visual trajectory of a specific object from a video stream as described by a natural language expression.
By Kai Chen, Ming Dai, Wenxuan Cheng, Wankou Yang
EventEgoHands++ is a new framework for reconstructing 3D hand meshes from egocentric event-based cameras. It introduces a Hand Detector that provides instance-level bounding boxes and masks for left and right hands, and an Adaptive Attention module that uses these detections to model spatial relationships and interactions. The authors extend the synthetic N-HOT3D dataset and create EEH‑R, a large real-world event-based egocentric hand dataset with about 1 million annotated frames, and show that their method outperforms existing baselines on both synthetic and real data.
By Ryosei Hara, Wataru Ikeda, Masashi Hatano, Mariko Isogawa