arXiv:2607. 08725v1 Announce Type: cross Abstract: Recent progress in 3D human pose estimation has made markerless recovery of skeletal motion increasingly accurate and scalable.
By Ayda Eghbalian, Kevin Desai
arXiv:2608.29928v1 Announce Type: new
Abstract: State-of-the-art monocular body recovery methods predict mesh vertices and angles on the corresponding kinematic tree, but their outputs lack biomechan...
By R. James Cotton, J. D. Peiffer, Lucinda Williamson, John Leske, Georgios Pavlakos
arXiv:2606. 09842v1 Announce Type: cross Abstract: Applying Human Pose Estimation (HPE) in real world environments remains a challenging task, this paper explores and surveys real time HPE approaches and their limitations in sports analysis for individuals, alongside developing a practical lightweight prototype for real world testing and usage.
By Parth Agrawal, Ronit, Sagar Kumar, Aashish Bhambri
arXiv:2608. 19480v1 Announce Type: new Abstract: Human pose estimation has advanced significantly due to the development of deep learning models, increased data availability, and improved computing resources.
By Luis F. Gomez, Julian Fierrez, Roberto Daza, Ruben Tolosana, Aythami Morales, Gonzalo Garrido, Javier Rueda, Enrique Navarro
TAPVid-MV is a new benchmark for tracking any point in 3D across multiple synchronized camera views. It comprises 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks, covering indoor and outdoor domains and derived from various modalities such as depth, LiDAR, SLAM, and simulation. The dataset is visually verified, and evaluation shows that current multi‑view trackers do not consistently outperform monocular trackers, highlighting geometry recovery as a key bottleneck.
By Skanda Koppula, Frano Rajic, Abdullah Faiz Ur Rahman, Yi Yang, Ignacio Rocco, Jeet Thakwani, Rishabh Kabra, Andrew Zisserman, Joao Carreira, Siyu Tang, Carl Doersch, Gabriel Brostow
Human mesh recovery (HMR) aims to recover 3D human meshes from images. Most existing HMR benchmarks and methods focus on either multi-person reconstruction from a single view or single-person reconstruction from multiple views, where the number of subjects and the scene scale are relatively limited.
arXiv:2607. 15868v1 Announce Type: cross Abstract: Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied AI and VR/AR.
By Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang, Lingni Ma, Sebastian Starke, Robin Kips, Nadine Bertsch, Christian Holz, Federica Bogo
arXiv:2609.01276v1 Announce Type: new
Abstract: Complete 3D perception from egocentric video requires recovering the surrounding scene and the wearer's full-body motion in a shared metric frame. Exis...
By Kai Guan, Minchao Jiang, Ruichen WangLi, Wentao Zhu, Lei Zhang
Quantitative joint angles are rarely available in routine care because the tools are slow, costly, or confined to a laboratory. We show that clinical joint angles can be read directly from the per-segment rotation matrices a parametric body model already produces, with no inverse-kinematics or musculoskeletal-model fitting step.
arXiv:2608.09735v2 Announce Type: replace
Abstract: Hand and finger disorders are leading contributors to musculoskeletal disability, creating a clinical need for precise methods to quantify joint mo...
By Emmett Chen, Neal Chen, Xiang Li, Quanzheng Li, Siyeop Yoon
arXiv:2608.30521v1 Announce Type: new
Abstract: Conventional algebraic triangulation solves 3D human pose estimation (HPE) from multi-view 2D keypoints. The typical approach, decoding 2D keypoints fr...
By Ziliang Xiong, Henglin Shi, Per-Erik Forssen
arXiv:2608.29927v1 Announce Type: new
Abstract: We address the problem of 3D body pose estimation of multiple interacting people from their egocentric views with centralized coordination. Each indivi...
By Daeyun Shin, Yunhan Zhao, Shu Kong, Alexander C. Berg, Charless Fowlkes