arXiv:2607. 08725v1 Announce Type: cross Abstract: Recent progress in 3D human pose estimation has made markerless recovery of skeletal motion increasingly accurate and scalable.
By Ayda Eghbalian, Kevin Desai
arXiv:2609.24482v1 Announce Type: new
Abstract: Monocular 3D human pose estimation (HPE) remains challenging due to depth ambiguity, occlu- sions, and the need for temporal consistency. While multi-v...
By Mena Kamel, Natalie Won, Amrut Sarangi, Sven Jager, Albert Pla Planas
arXiv:2608.29928v1 Announce Type: new
Abstract: State-of-the-art monocular body recovery methods predict mesh vertices and angles on the corresponding kinematic tree, but their outputs lack biomechan...
By R. James Cotton, J. D. Peiffer, Lucinda Williamson, John Leske, Georgios Pavlakos
The paper introduces REHAB26-ViewAngles, a dataset of correct and incorrect rehabilitation exercise videos captured from many camera angles, and a new separability metric to evaluate pose‑estimation algorithms. It evaluates single‑camera 2D and 3D pose estimation and four multi‑camera approaches, showing that an optimally placed 2D camera can boost separability by 16.9% over a frontal view and that combining two views can improve accuracy by up to 13.1%. These findings provide concrete guidance for setting up camera systems in home and clinical rehabilitation monitoring.
By Miriama J\'ano\v{s}ov\'a, Andreas Lang, Petra Budikova, Jan Sedmidubsky
Objective assessment of robotic surgery uses instrument kinematics, which must be reconstructed when only video is available. We introduce a kinematic reconstruction network for estimating instrument...
arXiv:2609.27227v1 Announce Type: new
Abstract: Objective assessment of robotic surgery uses instrument kinematics, which must be reconstructed when only video is available. We introduce a kinematic...
By Mehmet Kerem Turkcan, Soham Samal, Zoran Kostic
MEgoVista is an offline pipeline that converts a single unprepared egocentric video into metric two‑hand and head motion within a gravity‑aligned world frame. It uniquely reconstructs motion in environments beyond studio volumes, uses calibrated stereo for absolute scale, and evaluates its outputs against independent optical capture to audit accuracy. The system thus expands the settings where high‑fidelity hand‑motion labels can be generated from natural, head‑worn recordings.
By Jiangong Xiao (Northwestern Polytechnical University), Zhihao Zhang (Xi'an Jiaotong University), Yifei Dong (Maniformer), Chao Ma (Maniformer), Zhouyi Jin (Maniformer), Zhiwen Hou (Maniformer), Li Liu (Maniformer), Weihuang Chen (Xi'an Jiaotong University), Hongbin Sun (Xi'an Jiaotong University), Maoqing Yao (Maniformer)
The study investigates how well a single consumer earbud IMU can estimate 3D body pose and whether adding foot IMUs improves accuracy. Using a multimodal capture pipeline with RGB‑D video, an AirPods head IMU, and Striv insole IMUs, the authors benchmark pose estimation across various motions and train recurrent models (IMUPoser and MobilePoser). Results show that a head IMU alone achieves 79.0 mm rigid‑MPJPE and 0.809 macro‑F1 for foot contact, while adding foot IMUs does not significantly improve pose and can even degrade performance due to insole orientation errors.
arXiv:2609.18406v1 Announce Type: new
Abstract: Recovering 3D human body motion from video is important for applications such as rehabilitation assessment and sports performance evaluation. For prost...
By Yilin Wen, Kechuan Dong, Fumiya Suginaka, Ken Endo, Yusuke Sugano
arXiv:2606. 09842v1 Announce Type: cross Abstract: Applying Human Pose Estimation (HPE) in real world environments remains a challenging task, this paper explores and surveys real time HPE approaches and their limitations in sports analysis for individuals, alongside developing a practical lightweight prototype for real world testing and usage.
By Parth Agrawal, Ronit, Sagar Kumar, Aashish Bhambri
arXiv:2610.19494v1 Announce Type: new
Abstract: Real-time monocular human pose estimation is an important sensing component for human-centered intelligent systems. While recent camera-based methods h...
By Liang Yu, Tao Zhu, Xiangqing Lu, Wenjian Luo, Liming Chen
Recovering 3D human body motion from video is important for applications such as rehabilitation assessment and sports performance evaluation. For prosthesis users, this requires capturing both natural...