arXiv:2604. 11741v2 Announce Type: replace Abstract: Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multiplayer game settings with imperfect and deceptive information.
By Keyang Zhong, Junlin Xie, Hefeng Wu, Haofeng Li, Guanbin Li
arXiv:2608. 08160v1 Announce Type: cross Abstract: The rapid advancement of Large Language Models (LLMs) is revolutionizing AI for Games by enabling open-ended and fluid interactive storytelling.
By Yingpeng Ma, Jianhao Yan, Bei Shi, Ka Hou Kam, Runnan Wang, Xuebo Liu, Yulong Chen, Yue Zhang, Derek F. Wong
arXiv:2607. 16716v1 Announce Type: new Abstract: Large language models and LLM-based agents are widely used as personal chat assistants, enterprise copilots, and autonomous workflow agents.
By Mihir Shriniwas Arya
The paper introduces a text-based, multi-agent version of the board game Clue to test multi-step deductive reasoning in large language models (LLMs). Six LLM-based agents (GPT‑4o‑mini and Gemini‑2.5‑Flash) play turn‑based games, and a tool‑augmented approach uses a structured possibility matrix to convert implicit game state into explicit remaining possibilities, thereby offloading memory and deductive constraints from the agents. The study compares this tool‑augmented method against a baseline to assess its impact on reasoning quality and task success in a strategic reasoning environment.
By Rebecca Ansell, Autumn Toney-Wails
arXiv:2602.01995v2 Announce Type: replace
Abstract: Conversational diagnosis requires multi-turn history-taking, where an agent asks clarifying questions to refine differential diagnoses under incomp...
By Jeongmoon Won, Seungwon Kook, Yohan Jo
The paper argues that large language models (LLMs) lack a private working memory, which is essential for tasks that require hidden state, such as interactive games. It introduces Private State Interactive Tasks (PSITs) and proves that chat-based LLMs cannot maintain a secret state while producing consistent public responses. Empirical tests confirm that standard LLMs and retrieval-based baselines fail, while a new architecture with explicit private memory succeeds.
By Davide Baldelli, Ali Parviz, Amal Zouaq, Sarath Chandar
arXiv:2607. 18566v1 Announce Type: cross Abstract: Persona prompting is widely used to steer LLM agent behavior, yet the narrative framing of a task can matter more than the assigned persona.
By Yixuan Wang, James Lester, Shashank Srivastava
arXiv:2601.16690v2 Announce Type: replace
Abstract: We introduce EMemBench, a programmatic benchmark generator for evaluating long-term episodic memory of agents through interactive games. Rather tha...
By Xinze Li, Ziyue Zhu, Siyuan Liu, Yubo Ma, Yuhang Zang, Yixin Cao, Aixin Sun
arXiv:2607. 23927v1 Announce Type: new Abstract: A conversational AI that cannot tell its own output from what a user said will treat its own mistakes as user-provided facts.
By Saurabh Ranjan, Konstantina Sokratous, Brian Odegaard
arXiv:2608. 10676v1 Announce Type: new Abstract: Large language model (LLM)-based search agents answer questions through multi-step interactions with external environments.
By Aijun Yang, Qianxue Guo, Ziyi Huang, Yuxuan Chen, Shiyou Qian, Jian Cao
arXiv:2605.27068v2 Announce Type: replace-cross
Abstract: Social deduction games have become a popular testbed for probing reasoning, deception, coordination, and belief modeling in Large Language Mo...
By Ye Yuan, Rui Song, Weien Li, Zeyu Li, Haochen Liu, Xiangyu Kong, Changjiang Han, Yonghan Yang, Zichen Zhao, Zixuan Dong, Fuyuan Lyu, Bowei He, Haolun Wu, Jikun Kang, Xue Liu
arXiv:2607. 00918v1 Announce Type: cross Abstract: Although large language models (LLMs) have demonstrated impressive creative fiction generation, they struggle to maintain narrative consistency and coherent plot lines in long-form stories.
By Aayush Aluru, Chloe Ho, Muhammad Hammouri, Kerry Luo, Myra Malik, Ryan Lagasse, Arjun Bahuguna, Vasu Sharma