arXiv:2608. 15654v1 Announce Type: cross Abstract: Large language models can write fluent stories, but open-ended storytelling requires more than local fluency.
By Yuqi Chen, Sixuan Li, Yunfeng Cai, Xueai Li, Ka Man Yan, Ying Li
arXiv:2607. 00918v1 Announce Type: cross Abstract: Although large language models (LLMs) have demonstrated impressive creative fiction generation, they struggle to maintain narrative consistency and coherent plot lines in long-form stories.
By Aayush Aluru, Chloe Ho, Muhammad Hammouri, Kerry Luo, Myra Malik, Ryan Lagasse, Arjun Bahuguna, Vasu Sharma
arXiv:2606. 16014v1 Announce Type: cross Abstract: Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive.
By Yuhang Huang, Chenmiao Li, Chaowei Fang
arXiv:2606. 05553v1 Announce Type: cross Abstract: Role-playing language agents (RPLAs) should play characters whose values and behavior evolve as the story progresses, not maintain a fixed persona.
By Woojung Song, Nalim Kim, Sangjun Song, Chaewon Heo, Jongwon Lim, Yohan Jo
arXiv:2606. 07649v1 Announce Type: cross Abstract: Long-form video generation requires systematic narrative planning and visual consistency that current short-clip methods cannot provide.
By Lingxuan Huang, Sizhe He, Hengji Zhou, Liqiang Nie, Lianghao Xia, Chao Huang
arXiv:2607. 02802v1 Announce Type: cross Abstract: As LLMs are increasingly deployed as autonomous adjudicators in semi-open textual game environments, robust rule adherence becomes critical when user intent conflicts with system rules.
By Weiying Chen, Junlong Shen, Zhanyuan Guo, Xiaoou Zhou