The paper introduces a text-based, multi-agent version of the board game Clue to test multi-step deductive reasoning in large language models (LLMs). Six LLM-based agents (GPT‑4o‑mini and Gemini‑2.5‑Flash) play turn‑based games, and a tool‑augmented approach uses a structured possibility matrix to convert implicit game state into explicit remaining possibilities, thereby offloading memory and deductive constraints from the agents. The study compares this tool‑augmented method against a baseline to assess its impact on reasoning quality and task success in a strategic reasoning environment.
By Rebecca Ansell, Autumn Toney-Wails
SocialReasonBench is a new video‑multiple‑choice QA benchmark designed to test socially grounded reasoning in interactive narrative videos. It uses branching gameplay footage from *Detroit: Become Human*, where player choices create alternative social outcomes that can be verified against the game’s script and flowchart. The benchmark includes seven reasoning dimensions—such as intent recognition, emotional empathy, moral dilemma, counterfactual reasoning, and causal antecedent—and employs a multi‑agent pipeline to curate clips, ground answer labels, and generate theory‑guided questions with diagnostic distractors.
By Zheyu Huang, Zijing Shi, Haozhe Luo, Huadong Tang, Mingyu Liu, Meng Fang, Ling Chen
arXiv:2609.14066v1 Announce Type: cross
Abstract: Although existing multi-agent Retrieval-Augmented Generation (RAG) systems have demonstrated promise on complex multimodal reasoning tasks, they rema...
By Zhongyu Wang
arXiv:2505. 23399v2 Announce Type: replace Abstract: We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning.
By Jusheng Zhang, Yijia Fan, Wenjun Lin, Ruiqi Chen, Haoyi Jiang, Wenhao Chai, Jian Wang, Keze Wang
arXiv:2512. 03438v3 Announce Type: replace Abstract: Agentic reasoning models trained with multimodal reinforcement learning (MMRL) have become increasingly capable, yet they are almost universally optimized using sparse, outcome-based rewards computed based on the final answers.
By Reuben Tan, Baolin Peng, Zhengyuan Yang, Hao Cheng, Oier Mees, Theodore Zhao, Andrea Tupini, Isar Meijer, Qianhui Wu, Yuncong Yang, Lars Liden, Yu Gu, Sheng Zhang, Xiaodong Liu, Lijuan Wang, Marc Pollefeys, Yong Jae Lee, Jianfeng Gao
arXiv:2605. 14054v2 Announce Type: replace Abstract: Achieving robust perception-reasoning synergy is a central goal for advanced Vision-Language Models (VLMs).
By Haozhe Wang, Qixin Xu, Changpeng Wang, Taofeng Xue, Chong Peng, Wenhu Chen, Fangzhen Lin