TopoRig: Topology-Agnostic Facial Rigging via Multi-Source Supervision
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
Automatic facial rigging across heterogeneous mesh topologies remains challenging because high-quality expression supervision is often tied to canonical templates, while deformation transfer to arbitr...
arXiv:2607. 16287v1 Announce Type: cross Abstract: Neural Radiance Fields (NeRF) have enabled photorealistic novel-view synthesis of 3D scenes and, in the facial domain, have been extended to reconstruct and animate 3D face models from a small number of images.
arXiv:2608.22655v1 Announce Type: new Abstract: Creating re-topologized 3D facial meshes is essential for high-quality facial animation but remains labor-intensive and time-consuming. This dissertati...
Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements.
arXiv:2604. 07282v2 Announce Type: replace-cross Abstract: Automated face recognition has made rapid strides over the past decade due to the unprecedented rise of deep neural network (DNN) models that can be trained for domain-specific tasks.
Make‑It‑Poseable is a feed‑forward framework that treats 3D character posing as a skinning‑free latent‑space transformation. It decouples shape deformation from fixed mesh connectivity, using a latent posing transformer, dense pose representation, and an adaptive completion module with bipartite‑matched latent loss. Experiments show it outperforms existing baselines, generalizes to varied morphologies, and supports 3D authoring tasks such as part replacement and refinement.